Latest Patch Notes (7/08/2020) - Burning Bridges

Hey all! We've got a small balance patch for you today. Mostly some minor number adjustments, but we've also made it so that ruined bridges now have a movement cost of 3, allowing you to slow down your enemies if you don't think you can hold an area for any longer! The full patch notes are as follows: [h2]Patch Notes (July 7, 2020)[/h2] [b]Structure Changes[/b] -Ruined Bridges now have a movement cost of 3. [b]Ability Changes[/b] -Adjusted damage range of Grenades and Chemical Blast to be similar to Artillery Fire. -Adjusted damage range of Coverfire to be similar to Spear Cyclone. -Adjusted damage of Fireball to 6-8 (main) and 4-6 (splash) from 4-8 and 2-6. Elite version is also adjusted accordingly. -Adjusted damage of Stone Hail to 6-8 (main) and 6-8 (splash) from 4-6 and 4-6. Elite version is also adjusted accordingly. [b]Misc Changes[/b] -Added Movement Cost information for Structures. -Changed Hand Of Zangor's race to Faeborn. -Added new tooltips to Diplomacy UI when hovering the Form/Leave Alliance button. -Removed unnecessary entries to Game Guide. -Fog of War opacity has been adjusted. [b]Bug Fixes[/b] -Fixed the issue with the Alliance popup not properly accepting button inputs. -Fixed all Power Cards that transform a unit to convert Elite units into Elite versions of the unit to be transformed into. -Fixed icon issue for Pilferer card. -Fixed an issue for missing effects for Pilferer, Scavenger, and Dying Wish cards. -Fixed an issue with Incinerator description saying the Burn only lasts 2 turns instead of 3. This is just a text issue.