Latest Patch Notes (5/25/2020) - Hotfixes

Hey Everyone! just some small hotfixes for Friday's gigantic patch. Enjoy! [h2]Patch Notes (May 25, 2020)[/h2] [b]Campaign Changes[/b] -Updated the stats of Campaign only units accordingly [b]Ability Changes[/b] -Updated One with Nature and Water Walker to work similar with other Native passives. -Added grouping for active and passive abilities. Active abilities now appear first on the unit cards. [b]Terrain Changes[/b] -Increased Movement cost for Dryland and Ford to 2 from 1.5. [b]Structure Changes[/b] -Reduced build and upgrade cost of Towers and Ports to 25 gold. [b]Bug Fixes[/b] -Fixed issue with Foul Clutch not transforming after 5 turns. -Fixed issue with not being able to Fortify on Ports and Foundations. -Fixed Forest Fire and Earthquake having their additional effect affecting a larger area than intended. -Fixed a tagging issue for Willing Infection and Plague powers that made them show up on unintended categories. -Fixed wrong description for Poison Arrows. -Fixed missing starting location issue for certain maps. As always, if you find more bugs or have feedback to share, or maybe just want to chat with the devs, our Discord and forums are always open for you!