Latest Patch Notes (6/26/2020) - A Campaign Change!

Hey everyone! We've got a small patch for you today featuring a couple of bug fixes, as well as a balance change to that most infamous of campaign missions, 4-2. Say goodbye to the limited turn counter and Shelbia running off to get herself killed, Shelbia will now attempt to stay within her town where it's safe, and leave you with enough turns to scour the whole map at your leisure. You'll still have to deal with the roaming sandywrms and constructs though - Tristan never has it easy. [h2]Patch Notes (June 26, 2020)[/h2] [b]Campaign Changes[/b] -Updated mission 4.2 Ally AI behavior and regiment and removed turn requirement for completing capture objectives. [b]Unit Changes[/b] -Elite Foul Clutch will now hatch into Elite Shrieking Horror or Elite Infected Blindwyrm. [b]Ability Changes[/b] -Updated Fortify Up to also affect Flying units that are on Land terrain or on Structure. -Removed gold cost of Poison Archery. [b]Misc Changes[/b] -Updated Syphon Life card description. -Updated description of certain passive abilities to include the effects they gain when certain conditions are met. [b]Bug Fixes[/b] -Fixed issue with card image of Dying Wish and Scavenger. -Fixed visual effect of Circle of Regeneration ability and Regeneration card.