Slayers, Inc. is a roguelite twin-stick shooter about killing hordes of demons. Acquire items to brutalize them in new and unique ways, empower yourself with Artifacts to kill 'em with style, don't forget to keep your combo going, and give those infernal fools the boot!
Hello Slayers,
May has been a great month for progress on the game. We've been working hard on implementing new content while also testing ideas and trying out changes based on feedback from the demo. The biggest announcement is that, as of now, Slayers, Inc. has its final boss and can be completed (at least by us). No more being confined to the Quint-State Area of Hell in an endless loop of gibs and Chompers.
[h3]In-Progress[/h3]
[list]
[*] Item lore
[*] Balance
[*] Unlocks and Achievements
[/list]
[h3]Major Additions[/h3]
[list]
[*] Final Area
[*] Final Boss
[*] Ending sequence
[*] Another Slayer
[*] Five items
[*] Invocations (run modifiers)
[*] Art for Area 5 complete
[/list]
[h3]Minor Additions and Improvements[/h3]
[list]
[*] Optimizations regarding enemy AI
[*] The Overlord now has an upper limit on enemy-spawning resources
[*] Tileset for Area 6 complete
[*] New slayer art complete
[*] Reworked 2 boss themes
[/list]
E3 is coming up soon and that should be fun. We won't be there, but we may be other places. As always, remember to hype responsibly, and keep an eye on our [url=https://twitter.com/WoogedyGames]Twitter[/url] and [url=https://discord.gg/dM8vsFDkDG]Discord server[/url] for teasers, announcements, and more as development continues.
Happy Slaying!
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