June Dev Diary #4

HELL GALAXY

Hell Galaxy is the only game where you can experience the fusion of space battles, eerie specters, and daunting titans. This unique gameplay offers a mix of action, horror, and space exploration. Engage in dynamic mining, looting, and crafting while traversing an RPG-influenced cosmos.

Hello raiders! Here we are with a new dev diary. We are excited to share more material from our very dangerous galaxy with you, and we sincerely hope you enjoy it. Today, we give you an in-depth look at the alien ("alien" from the raiders' point of view, of course) environments of Neterun. The demo begins in a confined space, the Traverse, which was built in an area where alien structures are not prevalent. But, you know, the further you go, the more things change. [img]{STEAM_CLAN_IMAGE}/44761771/46db75f79b92fb442dd50bbb91cd35466115e353.png[/img] With the alien elements in the Galaxy of Neterun, we wanted to convey a concept through environmental storytelling: the colonists have "raiderized" the structures they found, often almost parasitizing them, but only in certain areas of the galaxy. For this reason, as you explore our galaxy, you will find areas around space stations built on mysterious Neterunian structures or mining facilities anchored to enigmatic statues. These are signs of the galaxy's distant past, where exiled raiders built their colonies. [img]{STEAM_CLAN_IMAGE}/44761771/83c2ee7257bfdb7f4c18e9f9f40e86d642f681e6.png[/img] However, this was not always possible, and not all raiders chose this path. You will discover others who immersed themselves in much more hostile landscapes, without necessarily imposing their facilities, but almost merging with the strangely evolved structures of sonic matter. From this point of view, we built a kind of progression in the environment surrounding our raiders. [img]{STEAM_CLAN_IMAGE}/44761771/89a7bf7b7d209e8417ae63e0421b9843b5513433.jpg[/img] We wanted their birth to take place in a relatively safe place (well, openly ignoring the screams of wounded consciousnesses being forcibly torn from their helmets and catapulted into the horrors of a metal body). But with exploration, we wanted what surrounds the raiders to change drastically. [img]{STEAM_CLAN_IMAGE}/44761771/084afbc94c4dfc99305386ed83eb9f0b37b8f77b.jpg[/img] Clouds of sonic matter obscure the view, and statues sprout from rocks, making the landscape inexplicable and inhospitable. The nooks and crannies where you can hide from things bigger than you multiply, but they may not necessarily be safe havens. If at first the landscape is still raider-dominant, as the game progresses, you will discover that the colonists have not always been able to conquer the alien nature of the Galaxy of Neterun and have had to bow to it far more often than you might think. And after telling you a few things about creepy alien structures and dangerous places, we have reached the end of another dev diary. Thanks again for your support, and see you soon! Farewell, raiders!