June 2019 V2 Progress Report

The Bounty V2

The Bounty V2 is a retro-inspired competitive RPG, with an East meets West approach, deviously combined with an arcade high score sensibility. An experience that will challenge your wits as you push to survive, uncover a multitude of secrets, and earn the high score.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31169794/30bdee65b8249b7b152d94f3bc627334c501636f.png[/img] I figured it was a good time to provide a quick update on my work on the big V2 update and relaunch. Available work time has been reduced to a couple of days a week (at best), so progress has been very slow, though steady. The good news is the actual development is, as of this past weekend, finished. All of the graphics are working, Adventure Mode is complete sans a couple of small bugs, the additions to Story and Endless... all set. Performance was beginning to suffer, but that's been cleaned up. All that remains is some further testing and [i]possible [/i] performance tweaks. Outside of that is getting the rest of the achievements in and popping correctly, but that's a weekend's work at best. The real challenge then comes in the form of saving enough money to pay for a new trailer and to support a soft relaunch... one that won't suck. It's hard to say how long that'll be as life likes to throw monkey wrenches into the mix fairly often. Hopefully by Fall. I'll be back really soon with an update showing off the new pretties and whatnot. Thanks for reading. Dave