V2 Progress Report

The Bounty V2

The Bounty V2 is a retro-inspired competitive RPG, with an East meets West approach, deviously combined with an arcade high score sensibility. An experience that will challenge your wits as you push to survive, uncover a multitude of secrets, and earn the high score.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31169794/30bdee65b8249b7b152d94f3bc627334c501636f.png[/img] What's up, players? I'm still plugging away at this overhaul when time allows; the launch (relaunch?) is looking like around June-ish. There isn't too much actual dev work remaining; just balancing, bug squishing, and the like for the most part. As before the main hurdle is promotion and funding- so at some point between now and getting somebody in to handle the press sort of stuff, I'll put together some videos outlining the new game mode, graphics & sound, extras, and quality of life improvements. For now, a quick summary of the goodies thus far. ADVENTURE MODE- [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31169794/206b15018ccf74dad5925e042b99625810a77427.png[/img] In Adventure Mode, you're tasked with piecing together the Blade of Legends so you can enter the castle and defeat the final boss. This blade can also be powered up by finding the seven Legendary Orbs hidden within the dungeons- but these are completely optional. Will you rush the castle as quickly as you can, or take your time finding the orbs and boosting your score as high as you can? The actual player story finds you playtesting a new and incomplete nonlinear game mode. This pushes the envelope a bit more on the 4th wall breaking side; with some pretty big surprises. There are bound to be a few laughs, but you'll have to wait to play it yourself! GRAPHICS OPTION- [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31169794/378a0aa2095f54aab9cfcf7930342ffd2cda91b5.png[/img] The handmade option is the new default. This applies to all modes, including Adventure Mode's dungeons and underworld. The ASCII overworld cannot be changed. The handmade player character has been canceled, however! When used on the traditional dungeon skins, she was a little jarring- but in the default, the speed and scrolling of minute details along with your focal point was almost nauseating. She looks cool, but in practice, she was not a good idea. I'll share some pictures of her physical sprite with you all sometime though. Remind me if it seems like I forgot. NEW SYSTEM ITEMS- These are more surprises for later, but here are a couple that help make your experience a little more user-friendly. Timepiece- This magical stopwatch is for speedrunners and time conscious folks alike! Tells your current playtime. Usable in all modes. Console Terminal- A console which lets you interface with the game directly. This lets you bypass the Googles of Outlook and the Bodyswapper 9K (though they still work), to change your player or dungeon skin with a quick command line. Want to play as Trickman Terry? Enter char-19. Switch to the low color dungeon? gfx-3. There may also be a few cheat codes, but if you were to find and use them there could be an adverse effect to your scoring. ;) I'll be back soon with more updates, and enjoy the rest of the sale! -Dave