Home stretch!

The Bounty V2

The Bounty V2 is a retro-inspired competitive RPG, with an East meets West approach, deviously combined with an arcade high score sensibility. An experience that will challenge your wits as you push to survive, uncover a multitude of secrets, and earn the high score.

It's almost done. This has been a busy month with mine and my wife's marriage (!!!), honeymoon, family, and of course the day gig; but I got the hours in here, and the game is all but ready to send off for Steam Deck compatibility verification, and a final send off including a new trailer and the whole nine yards. 3rd party verification could take a bit, but I'm shooting for July for a full release. I'll post an update two weeks prior, though. So, I thought it might be fun to share the worklist. I typically use a kanban board for overall project management and these for smaller day-to-day tasks but as this was supposed to be a relatively minor (surprise, it wasn't) update, I just ran with this. These dynamically grow as new sub-issues are found, and can be chaotic, but still. Fun to share. V2 Final Update To-Do List [strike]Resize all parallax images to 1280x800[/strike] [strike]Add intro skip Add dog follower -rewrite accompanying text Add Exceed Skills Import all new GFX for events, characters monsters Clean up map perimeters- E1, E2, E3, endless, adventure complete audio replay- e1 orb and indyball Orc Sprite cleanup why is turbo in E1?! Implement Continue Feature Force fullscreen Fix Endless map repeat Resize Fire Golem sprite Resize wraith sprite New Manik Sprite Fix Ancient battle text, music Adjust enemy troop battle placement Levels w/ spike trap Rewrite tutorial[/strike] STORY MODE [strike]Parallel events Spike events 1-10sub 1-11 1-12 3-2a 3-2b 3-5 a-h 3-escape[/strike] [strike]NewMap B-C[/strike] ENDLESS MODES [strike]E4 clear bg e4 random level lighting nerf all e4 enemies by 3-5 pts[/strike] Thanks for reading. -Dave Vogt