The Bounty V2 is a retro-inspired competitive RPG, with an East meets West approach, deviously combined with an arcade high score sensibility. An experience that will challenge your wits as you push to survive, uncover a multitude of secrets, and earn the high score.
It's almost done. This has been a busy month with mine and my wife's marriage (!!!), honeymoon, family, and of course the day gig; but I got the hours in here, and the game is all but ready to send off for Steam Deck compatibility verification, and a final send off including a new trailer and the whole nine yards. 3rd party verification could take a bit, but I'm shooting for July for a full release. I'll post an update two weeks prior, though.
So, I thought it might be fun to share the worklist. I typically use a kanban board for overall project management and these for smaller day-to-day tasks but as this was supposed to be a relatively minor (surprise, it wasn't) update, I just ran with this. These dynamically grow as new sub-issues are found, and can be chaotic, but still. Fun to share.
V2 Final Update To-Do List
[strike]Resize all parallax images to 1280x800[/strike]
[strike]Add intro skip
Add dog follower
-rewrite accompanying text
Add Exceed Skills
Import all new GFX for events, characters monsters
Clean up map perimeters- E1, E2, E3, endless, adventure complete
audio replay- e1 orb and indyball
Orc Sprite cleanup
why is turbo in E1?!
Implement Continue Feature
Force fullscreen
Fix Endless map repeat
Resize Fire Golem sprite
Resize wraith sprite
New Manik Sprite
Fix Ancient battle text, music
Adjust enemy troop battle placement
Levels w/ spike trap
Rewrite tutorial[/strike]
STORY MODE
[strike]Parallel events
Spike events
1-10sub
1-11
1-12
3-2a
3-2b
3-5 a-h
3-escape[/strike]
[strike]NewMap B-C[/strike]
ENDLESS MODES
[strike]E4 clear bg
e4 random level lighting
nerf all e4 enemies by 3-5 pts[/strike]
Thanks for reading.
-Dave Vogt