July 24 Content Update Version 118454


Boundary is a multiplayer tactical space-based shooter game, engaging in fierce team vs team zero gravity firefights and executing low-gravity operations on orbiting space installations against other enemy astroperators and other entities.

New Version after update: 118454 Maintenance: July 24th 0:00~2:00 PST Dear Astroperators, thank you for your support during our Early Access release! We'll be releasing a new update on July 24th that will require a downtime that's expected to last 2 hours. This will occur at Midnight PST! [b]GENERAL[/b] 1. Added a limited-time Arm Badge and Weapon Ornament for China Joy 2023. Don't forget to claim yours! [b]WEAPON BALANCING[/b] 1. Vertical recoil of the GSW-MG has been decreased from 1.5 to 1.3 2. Bullet velocity of the GSW-PSR has been increased from 780m/s to 850m/s [b]CHARACTER[/b] 1. Doctor's HP has been increased from 75 to 80 2. Probe's armor has been decreased from 100 to 80 [b]PODS[/b] 1.EMP Improvements[list] [*]Decrease in animation before launch from 0.7s to 0.2s [*]Increased the range of Strong EMP from 1.5m to 2m [*]Weak EMP range increased from 5m to 6m[/list] 2. 40mm Cannon Improvements[list] [*]Damage increased from 30 to 40[/list] 3. HE Grenade Adjustments[list] [*]Adjusted the number of spare rounds from 6 total rounds to 4 [*]Damage increased from 75 to 85 [*]Reduced reload time from 18s to 6s [*]Decreased the after-launch animation from 0.7s to 0.2s [*]Explosion range increased from 1m to 1.5m[/list] 4. Smoke Launcher Adjustment[list] [*]Adjusted the number of spare rounds from 6 total rounds to 4 [*]Smoke Launcher can now be detonated early by using right-click [*]Reduced reload time from 15s to 5s[/list] [b]CONTROLER IMPROVEMENTS[/b] 1. Optimized the intensity of aim assist 2. Vibration Feedback has been adjusted so each weapon now has it's own unique experience 3. Added vibration feedback when using PODS and Maneuver systems 4. Added vibration feedback when using Melee Attacks 5. Added vibration feedback for Armour being destroyed, EMP effects, Explosive Impacts, and character death [b]BUG FIXES[/b] 1. Fixed an issue that reversed the Vertical Sensitivity and Horizontal Sensitivity Multipliers when using a controller 2. Minor bug fixes and stability fixes