January Dev-Log

Chronomon

Chronomon is a fresh take on the Monster Taming and Farming genre. Catch, train, and evolve unique creatures while rebuilding a world in ruins. Befriend villagers, engage in strategic battles, and grow your farm—all with cross-saves on every device, including smartwatches.

[h1][b]Mid- January Update[/b][/h1] [img]https://i.imgur.com/yY4CxGj.png[/img] Hello everyone! It's been almost a month since he last update and I wanted to keep everyone in the loop. I have been hard at work setting up very code heavy features. Here is what has been accomplished since we last spoke =) [h2][b]Imprint Systems[/b][/h2] The last vote in Discord was to implement the [b]Chronomon [/b]imprint system (Passive skill trees). This was on of the larger things to tackle. Here is how it will work. [list] [*]Each monster can be assigned 3 different skill trees, randomly given when you first encounter them. [*]13 trees, one for each element. 3 different element tree types. There is an Attack, Defense and Support tree making a total of 39 total tree types you can have. A total of 390 total different skills exist. (This is why it took so long lol) [*]The attack skill tree can only be given to a monster of that element. (so you can't have a fire attack tree on a water monster) [*]Passive skills can range from base stat increases, party damage modifications, condition immunity and so on. Check them out on the next demo! [*]To unlock nodes (total of 10) in the tree, you must defeat the Chronomon of that element adding 1 to the imprint system. It takes 30 wins to unlock a node, needing a total of 300 wins of that element to unlock the final node. [/list] [img]https://i.imgur.com/5E1NvlK.png[/img] [h2]--- Other Features in the works ---[/h2] Here are other things that will be in the next update. [list] [*]New "Spectral" element [*]Exp share for all participating monsters [*]New battle animations [*]Timed status effects in battle (Wet, Shrapnel, Regen, Rust) [*]Held items for Chronomon [*]Loads of minor changes, QOL and bug fixes (Check discord for list) [/list] [h2]--- Nintendo Switch Update ---[/h2] I spoke to a representative at Nintendo last week and before approving Chronomon, they would like to see a version that represents the full game beforehand, not just a demo. I am very confident that Chronomon will release on the Switch. I will be working hard on getting the next update for the demo out! It shouldn't be more than a week or 2. This current update has a very VERY large amount of backend stuff to help increase my productivity as well. I'll keep you updated and again, thank you for being here! - Dev