Chronomon is a fresh take on the Monster Taming and Farming genre. Catch, train, and evolve unique creatures while rebuilding a world in ruins. Befriend villagers, engage in strategic battles, and grow your farm—all with cross-saves on every device, including smartwatches.
Hello everyone! A new demo update just pushed through on Mobile(Pending review) and PC (Available) adding one of my most anticipated features, Monster Controls! Let's dive in.
Update 1.014
Monster Controls
From our last updates I mentioned wanting this game to have a deeper connection with your Chronomon, not just battling so now you have the ability to directly control them on the map.
Control - Move your monster around the map
Swap - between the player and your monsters to solve puzzles
Stay - Tell your monster to stay while you roam away from them
Call - Call your monster back to your position
Skills - Use your skills directly on the map, no battles needed. Cut down trees, surf, etc.
Monsters have the ability to directly fight on the map by themselves. Now when in control you can't use items or swap to other monsters. This will make for what I believe to be some very interesting scenarios.
Trainers
Trainers have officially been added to the map! Trainer battles, like others consist of multiple monsters and give you Chrons (Money - btw if this is a bad word due to Chrons disease please let me know) afterwards. All battles including trainers happen directly on the map as well.
Wild Monsters
Wild monsters now spawn on the map and have their own personalities.
Scared - These monsters will run from you. When you get close they shiver in fear... but never fret, feeding them will make them like you.
Aloof - These mons don't care at all. They won't run or attack.
Angry - These will chase you if you get too close with either the player or monster in control.
Monsters now spawn on the map naturally randomly. When battling, if you lose they will stay on the map as well and chase you down. The player only unalives when attacked with no healthy Chronomon.
Other Updates
There is a huge list and full update log on Discord if your interested but i'll sum them up here really quick. We have a massive improvement in overall systems fixing various (or many) bugs. A huge amount of QOL changes have been added as well. Many new monsters have been added along with some new quests. One of which opening up a sewer and a boss! Beware however. The sewer is a dangerous slime filled labrinth. hint Bring a fire or electric monster with you, they glow in the dark =)
Other News and Development
As we close the chapter on this last update it's time to move forward on building out the actual game. Don't worry though, soooo many new features will be coming. We haven't touched the tip of it =)
Our map has been built out and will have over 200 massive maps on it. Twice the size of early gen Pokemon games.
Please let me know your thoughts and again thank you for being with me here on this journey!
- Dev