January 17th, Weekly Update

[h2]Changes[/h2] [list] [*] Removed civilians that break immersion as they have unrealistic clothing [*] Changed inspect tooltip to indicate that a wanted level might increase if you inspect a business, and also hopefully made it in game realistic by explaining it why(someone might find you suspicious) [*] Character's minor actions now show that wanted level can increase. [/list] [h2]Fixes[/h2] [list] [*] Salary text when hiring henchmen is now shown correctly without wrapping on bigger numbers [*] Money made for achievements wasn't counted correctly [*] Fixed double sound when hovering over henchmen when you picked them up for a job [*] Fixed an issue where henchmen weren't getting saved and loaded [/list] [h2]Improvements[/h2] [list] [*] Improved the HUD for Money storage space based on inspiration that was sent to me on Discord(thank you @Zipprian) [*] Added background to resources HUD for better look and visibility [*] After you lose health from not having enough to afford food, you now automatically go back to consuming food whenenever you have money(by the end of the week). [*] Character Information: Salary is now shown better [*] Imprisonment: Time left is now shown as days(Thanks to @Korac) [*] Imprisonment: Time left is now shown as days in message(Thanks to @Korac) [/list] [h2]Additions[/h2] [list] [*] Added to Money upcoming money expenses shown as Tab -Value underneath the money resources [*] The new money bar turns red if you have full storage of money [*] Added kaching sound when you sell something from Fire Sale [/list]