[h2]Changes[/h2]
[list]
[*] Removed civilians that break immersion as they have unrealistic clothing
[*] Changed inspect tooltip to indicate that a wanted level might increase if you inspect a business, and also hopefully made it in game realistic by explaining it why(someone might find you suspicious)
[*] Character's minor actions now show that wanted level can increase.
[/list]
[h2]Fixes[/h2]
[list]
[*] Salary text when hiring henchmen is now shown correctly without wrapping on bigger numbers
[*] Money made for achievements wasn't counted correctly
[*] Fixed double sound when hovering over henchmen when you picked them up for a job
[*] Fixed an issue where henchmen weren't getting saved and loaded
[/list]
[h2]Improvements[/h2]
[list]
[*] Improved the HUD for Money storage space based on inspiration that was sent to me on Discord(thank you @Zipprian)
[*] Added background to resources HUD for better look and visibility
[*] After you lose health from not having enough to afford food, you now automatically go back to consuming food whenenever you have money(by the end of the week).
[*] Character Information: Salary is now shown better
[*] Imprisonment: Time left is now shown as days(Thanks to @Korac)
[*] Imprisonment: Time left is now shown as days in message(Thanks to @Korac)
[/list]
[h2]Additions[/h2]
[list]
[*] Added to Money upcoming money expenses shown as Tab -Value underneath the money resources
[*] The new money bar turns red if you have full storage of money
[*] Added kaching sound when you sell something from Fire Sale
[/list]