[h2]Changes[/h2]
[list]
[*] Removed unneeded resources in Fire Sale
[*] Slightly Redesigned Resources In Fire Sale
[*] Gave more importance to money to be made in the UI design of fire Sale
[*] Headquarters Storage Upgrade now give extra storage space.
[*] Changed the color to a red color to Fire Sale UI's "Full Storage" text
[*] Changed text of Known Area tooltip to better represent the current information
[*] Added better icon for the Mood element on HUD
[/list]
[h2]Improvements[/h2]
[list]
[*] Improved performances on main map
[*] Fixed your employees issue on Ultra Wide when you are selecting who to Headhunt
[*] Lowered initial traffic of both pedestrian and cars
[*] Made the interval generation of traffic based on game's speed
[*] Increased spawning of pedestrians and cars during the game's running(might increase civilians in the future even more)
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed an overflowing of UI items when on Fire Sale UI it shows that you have a full storage
[*] Fixed an issue which was preventing Known Area tooltip to show up
[*] Fixed an issue which was preventing Mood tooltip to show up
[*] Added better trigger for resource tooltips
[*] Fixed gun tooltip not correctly triggering
[*] Fixed an issue where loyalty and mood changes where updating the UI
[/list]
[h2]Additions[/h2]
[list]
[*] Added logic for Tutorial tasks where you are required to read a part of the Guide/Booklet
[*] Added Tutorial Task where you are required to read about Associates.
[*] Added extra quest to fix users feedback regarding Hire employee tutorial task.
[*] Added text when you hover over tutorial/tales/sandbox to give more details adn to make the UI look more polished/professional.
[*] Added On HUD an element to show overall loyalty level
[/list]