December 14th Weekly Update

[h2]Changes[/h2] [list] [*] Removed unneeded resources in Fire Sale [*] Slightly Redesigned Resources In Fire Sale [*] Gave more importance to money to be made in the UI design of fire Sale [*] Headquarters Storage Upgrade now give extra storage space. [*] Changed the color to a red color to Fire Sale UI's "Full Storage" text [*] Changed text of Known Area tooltip to better represent the current information [*] Added better icon for the Mood element on HUD [/list] [h2]Improvements[/h2] [list] [*] Improved performances on main map [*] Fixed your employees issue on Ultra Wide when you are selecting who to Headhunt [*] Lowered initial traffic of both pedestrian and cars [*] Made the interval generation of traffic based on game's speed [*] Increased spawning of pedestrians and cars during the game's running(might increase civilians in the future even more) [/list] [h2]Fixes[/h2] [list] [*] Fixed an overflowing of UI items when on Fire Sale UI it shows that you have a full storage [*] Fixed an issue which was preventing Known Area tooltip to show up [*] Fixed an issue which was preventing Mood tooltip to show up [*] Added better trigger for resource tooltips [*] Fixed gun tooltip not correctly triggering [*] Fixed an issue where loyalty and mood changes where updating the UI [/list] [h2]Additions[/h2] [list] [*] Added logic for Tutorial tasks where you are required to read a part of the Guide/Booklet [*] Added Tutorial Task where you are required to read about Associates. [*] Added extra quest to fix users feedback regarding Hire employee tutorial task. [*] Added text when you hover over tutorial/tales/sandbox to give more details adn to make the UI look more polished/professional. [*] Added On HUD an element to show overall loyalty level [/list]