iVIBRATE 2 to release in 2025!

iVIBRATE Ultimate Edition

Transform your gamepad into the ultimate orgasm machine with iVIBRATE Ultimate Edition! Experience mind-blowing pleasure by controlling every vibration and intensity. Enjoy while gaming or watching videos! Indulge solo or with friends via multiplayer modes. It's time to redefine the way you cum!

Hello everyone, long time no speak. The TLDR is that I am still working on iVIBRATE 2 and if all goes well, will be released next year! And yes, if you own iVIBRATE Ultimate Edition you will still get iVIBRATE 2 for free! As for what has been holding up the release, I have had a lot of ongoing health issues which have made it difficult to work on development of any of my apps and games. And apart from this there has just been a lot of other IRL things going on too and honestly its just all a bit overwhelming and my game development has suffered for it. Nothing has really changed in these regards but I just wanted to update everyone and let everyone know that even though things are taking much longer than expected, the end goal is still the same. I am also dividing my time between development on this game as well as my other games too. I am only one person and still trying to figure out how to divide my time between games and making sure I am making everything to the best of my abilities. For iVIBRATE 2 in particular there has been a few features that I have tried to work on implementing that have taken up a fair amount of time, unfortunately, for those features not to work (or not currently possible to get working). iVIBRATE 2 is being made from the ground up. I am trying to make it as accessible as possible while making it easier than ever to jump in and start playing, adding new QoL features and making sure the backend is as flexible as possible for improvements and features in the future. I also do not want to rush to get iVIBRATE 2 out as I think iVIBRATE Ultimate Edition is currently in a good spot where it seems like it works for the majority of people and I don't want to release a sequel that is in a broken state or worse than the first. As for features of iVIBRATE 2, I am trying to build upon the first game, so everything that is currently implemented in iVIBRATE should be in the sequel in some shape or form. As for new and upgraded features that are currently completed, I will list these below: [list] [*] Proper reassignment of gamepads for up to 4 players (This means multiplayer through Steam Remote Play should also be a bit easier. Also those who were having other devices accidentally recognized by iVIBRATE can now unassign those devices and assign their gamepad correctly). [*]Accessibilities are back but improved. Change the colour of the backgrounds, text and new colour schemes for the game. New font styles including dyslexic fonts, clearer and new stylized fonts (including iVUE's font) and easily select new background videos (including iVUE and iMASSAGE background videos). [*]New Localization including more languages supported by Steam. Easier to change language too if it is not automatically selected or if you just want to use a different language. [*]New audio options and music playlist! iVIBRATE 2 will have new sounds for UI and background music. All of this is completely optional and you can easily turn off any sounds; or if you dislike certain music tracks you can remove them from the playlist! [*]New PC monitoring allowing you to see your framerate, ram usage or your PC's advanced info. [/list] Of course I have more features cooking but don't want to announce anything until I know their in the game and working correctly. If you've made it this far I won't bore you with all the backend changes but it should hopefully make implementing bug fixes, improvements and new features much easier. As for the actually gameplay itself, I am working on making things smoother, clearer and easier to access while also adding a few new features and customization. The only thing I ask is to not hype yourself up too much for the sequel as there's only so many ways and things you can do to add to a game about making your controller vibrate even better; but I am trying my best! As always if there are any questions or any issues with iVIBRATE Ultimate Edition currently please let me know and I will do my best to help. And lastly thank you for everyone's continued support and interest in a sequel too, I appreciate you all. Thanks everyone, Dale/Kink Master Studios.