A comic book adventure of freelance supervillainy, petting cats, and/or destroying capitalism in which your choices determine success in a series of daring heists and capers.
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You can't have a world of comic book criminal adventure without comic book heroes to fight your comic book villains using comic book sound effects. Without opposition, there's no challenge. And without challenge, how do you know if you're a true gamer who can git gud instead of being a scrub?
So in Penny Larceny: Gig Economy Supervillain, you'll be frequently going up against Farsight -- the hero to your villain, the cape to your mask.
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Unlike Penny, Farsight has actual superpowers -- after a lab accident during a school field trip to a Continuum facility, she gained the ability to see through the possibility-space of time. She knows every move you're going to make before you make it, which means she can always counterplay your actions. She can dodge bullets by making sure she's not where you're going to shoot them, she can avoid punches and kicks by repositioning herself ahead of time, and smooths over any chaos with perfect order. She's basically invincible.
A pity that her powers have some, uhhh... let's say "drawbacks." It's not easy to have a million versions of yourself all arguing in your head. Ever wake up one morning, look in the mirror, and have an intrusive thought that says "Hey, you suck"? Okay, multiply that times infinity. Go ahead, we'll wait.
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Everything Is Fine, according to the medical researchers of Continuum who routinely monitor her health and ensure she's in fighting form. As a corporate-sponsored hero, she divides her time between protecting their assets and picking up anonymous Capebook tips. It's a small price to pay for "free" healthcare for life, in exchange for not suing Continuum over the accident that granted her abilities in the first place. A noble and strong-hearted hero wouldn't [i]complain[/i] about getting superpowers, right? They wouldn't take a cash settlement and just sit around at home -- with great power comes great something something.
Okay, okay. Let's get on to the question you've been just itching to ask:
"Can I romance the heroine?"
Yes, you can romance the heroine. Five of the nine Crimr capers will allow you to progress down a romance track to unlock a romance and win a romance achievement so you can be the big bad romance gamer. Assuming you're willing to abandon your boss to go chase down some cape lovin', of course.
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Right. So that's three smoochable villains and one smoochable hero. Not bad, right? Good variety, little something for everyone.
And speaking of "something for everyone," come back here next week so we can talk more about accessibility issues and how we're implementing new tools in Penny Larceny so everyone can play regardless of ability. ...y'know, accessibility issues like Steam not having freaking alt text capability on their news announcements! Grumble grumble.