Initiative Improved

Songs of Conquest

Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.

[b]Important note[/b] Due to internal serialization changes, some of the (mainly) campaign saves will be invalidated with this version. Either restart the map or use our new Beta branch called 0-90-classic- version to solve this! [img]{STEAM_CLAN_IMAGE}/40723472/f9dd654a5fc2159195bf23f05f3e56d480d86cf5.png[/img] [b]Greetings, Wielders![/b] Lavapotion is back from our winter holidays, and we couldn’t be more excited! 2024 promises to be a very interesting year for us and for Songs of Conquest. As we draw closer to the 1.0 release (date to be announced soon-ish), our updates will focus more on fixing issues and polishing our game than on releasing new features. After all, we don’t want to bring you something broken! There are some very interesting exceptions to this rule, but we don’t want to spoil the surprise. Not every update can be a world-shaking phenomenon. Despite that, we are proud to introduce Initiative Improved! It might not be our biggest one yet, but it still brings quite a few things to the table. [img]{STEAM_CLAN_IMAGE}/40723472/ff96ff4523946d8736c15db974bafde2c5f64c15.png[/img][i]They bring faey things to the table instead[/i] This wasn’t the first initiative rework we’ve done, and it might not be the last. These tweaks and changes are, after all, the bread and butter of strategy games like this. It's all an intricate web. Most units have had their initiative changed in one way or another. We hope you discover this in the best ways! [img]{STEAM_CLAN_IMAGE}/40723472/40491b3f3572b5c1712962cd95b23e7323509cb8.png[/img][i]Those Pikeneers wish they had a Wielder backing them up![/i] Improving AI behaviors sometimes means giving them firm guidance, especially in Campaign maps, for example. Creating tools for this makes it easier for everyone. Waypoint behavior is a handy instrument for when you want the enemy Wielders to behave in a certain way in your carefully crafted maps. It's perfect for when you want that imposing adversary to walk to a specific place! [img]{STEAM_CLAN_IMAGE}/40723472/46d75bbcc0dfa4370eb012b48d97bc8eb64e9ecf.png[/img][i]Take this as a sign to learn our Map Editor![/i] Our AI keeps learning, and now it is better than ever at using portals and settlements as a way to get out of harm's way when faced against unsurpassable odds. Sometimes charging straight into a powerful force just isn’t the smartest thing to do after all. [img]{STEAM_CLAN_IMAGE}/40723472/0982738d5771d408bd4d65f470a4df4abe145458.gif[/img] [i]Always remember to pack your holy hand grenade![/i] There are many more things in the works. For example, we are currently reworking our campaigns, making difficulty adjustments and fixes. After all, our game has changed a lot during the year, and some of the campaign missions have gotten a bit harder than intended because of AI improvements. These changes are made based on your awesome feedback, so thank you! We look forward to sharing more news with you soon. There are a lot of interesting things in the pixelated pipeline. Turn to Conquest, Wielders; it is going to be a great year! /Everyone at Lavapotion [url=]Twitter[/url] [url=]Discord[/url] [url=]Youtube[/url] [url=]Instagram[/url] [url=]Facebook[/url] [url=]Threads[/url]