No More Room in Hell 2 is a terrifying 8 player co-op action horror experience. Find your friends in the dark and survive - in a dynamic, endlessly replayable zombie apocalypse.
Hello Responders! Today’s update introduces Infection into No More Room in Hell 2. We heard your feedback about Infection and the dreadful “K button” (aka self-sacrifice / suicide) representing an essential part of a true NMRiH sequel experience. As such, we’ve accelerated our development timelines in order to bring you the core components of an individual's experience with the feature set that we’re calling Infection Stage 1. The 0.2.1 update also features Private Servers, an update to our stamina system, and some critical quality of life updates and bug fixes.
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[h1]Features[/h1]
[h2]Infection[/h2]
Our early integration of Infection introduces a new level of difficulty, strategy, & cinematic horror into No More Room in Hell 2. Now, when grappled by a zombie, there’s always a chance that you will be infected. That percentage chance goes up as your health goes down. However, if you fail the grapple mini game, or get grappled without stamina, you will be automatically infected.
Infection plays out in 2 stages:
[list][*] Incubation - For a short period of time the virus incubates in our player and there will be no signs that the player is in fact infected.
[*] Onset - After incubation, signs will start showing that you are infected with the virus. Coughing is one of the first signs, and your fellow responders will be able to hear it. Early on you’ll notice “migraine aura” like visual sensitivity symptoms, and over time the visual and auditory distortion will grow as the virus encroaches deeper into your body.[/list]
In the later stages of infection your symptoms will grow more severe, and indicate that without treatment your time is running out.
Once infected, your main focus in the game shifts from completing the map objectives to survival. Infection features two treatments:
[list][*] Phalanx Pills - Phalanx Pills completely reset your infection without curing it. You can take the pill even in the latest stages of infection, but be careful with your choice, as the consequences are deadly.
[*] Gene Therapy - The gene therapy can be found on the map, but it’s extremely rare, and can only be used once! The medical device draws a sample of your blood, and 30 seconds later creates an antivirus that completely cures you of the virus.[/list]
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Our first iteration of Infection comes with very limited UI and HUD, as we want the experience to feel as cinematic and realistic as possible. We’re excited to get feedback from the community on Infection and flesh out the final version of the feature together.
[h2]Self-Sacrifice[/h2]
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A major request from the community, Self-Sacrifice elevates the immersive experience and gives players the ultimate agency in the way they chose to tackle (or not) the difficult realities of our active apocalypse.
Nicknamed the “K” or “suicide” button, Self Sacrifice allows players to choose when and where their round ends. Making the ultimate choice to Self Sacrifice has a positive effect for your fellow responders, as it eliminates the possibility of you turning into a zombie. The feature also acts as one more potential treatment to Infection.
[h2]Private Servers[/h2]
Starting today players can queue into No More Room in Hell 2 privately with as little as two players. Squad Leaders in parties of 2-8 players will notice the choice to queue into either private or public matches.
[h2]Stamina Update[/h2]
With the launch of 0.2.1, sprinting will now require a small amount of stamina, and draw from the same pool as other stamina draining actions like melee combat. This means you cannot constantly sprint, and also makes it risky to use your stamina pool for sprinting, instead of defending yourself against zombies.
[h2]Quality of Life Improvements[/h2]
[list][*]Repeated jumping has been slowed down.
[list][*]Players will no longer be able to ‘bunny hop’ across the map[/list][/list]
[h2]Bug Fixes[/h2]
[list][*]Responders will no longer see the death screen if they have been spectating after death and their zombified self gets killed
[*]Fixed issues where the M7 audio would stop playing or stutter when shooting
[*]Fixed cases where Runners would take jerky paths when pursuing the player
[*]Fixed an issue where Runners could stop navigating properly after vaulting
[*]Fixed animation issues when zombies are attacking
[*]Additional non-player facing issues[/list]