Hotfix 1 News and Servers Update

No More Room in Hell 2

No More Room in Hell 2 is a terrifying 8 player co-op action horror experience. Find your friends in the dark and survive - in a dynamic, endlessly replayable zombie apocalypse.

[h3]Hotfix 1 coming tomorrow[/h3] Tomorrow we plan to deliver a hotfix to address a selection of issues present in the game. This hotfix is not meant to resolve every major issue currently present in the game, and we are aware that there are other gameplay-impacting bugs still present. Our team is continuing to work around the clock to resolve critical issues, but it’s also vital that we don’t rush out any updates that would create further risk for the health of the live game. Included in tomorrow’s Hotfix 1: [list] [*] Server optimizations to improve performance, which should help to address gameplay lag - issues like slow hit reactions, zombies teleporting as well as some animation issues and rubber banding. [*] First person animation fixes for holding weapons incorrectly [*] Fixing bugs with with the wiring and generator mini games [*] Fixing shotguns not damaging zombies [*] Nameplates on VOIP not working properly [*] And some minor fixes [/list] Stay tuned for the full hotfix notes tomorrow when the patch goes live. [h3]Servers Update[/h3] Improvements to servers globally are already underway. [url=https://store.steampowered.com/news/app/292000/view/4556046454947315713?l=english]As we reported yesterday[/url], mismatches in cloud instance performance have contributed to the widespread reports of poor ping, latency, and server performance. We are in the midst of rolling out changes to our servers to see expected improvements for Asia and US-West players; those improvements have been actively underway since earlier today. We also took steps to improve the server environment for South America players earlier today. Further improvements will be actively underway for the later part of the day, as well. Players should expect these server changes to have a positive impact quite rapidly, with many active improvements occurring over the course of today. We expect that a variety of issues players are experiencing as apparent game bugs (slow hit reactions, zombies teleporting, animation issues, rubber banding and more) are partially a result of gameplay lag caused by the server situation. As mentioned above, we expect our server optimization and hotfix to contribute to alleviating these problems. Focusing on fixing the high ping means we can rule it out when investigating bugs. [h3]Next steps[/h3] Any critical gameplay bugs are being triaged for further patches so we can determine a prioritization list and gauge a timeline for fixes to each issue. This is not a confirmed or exhaustive list of what we’ve prioritized, but we’re aware of a high number of complaints about: voice chat issues, disappearing zombies, floating guns, floating player heads, and item/button interaction, among other issues. We will do our utmost to keep our community informed about our progress on resolving these issues. Non-gameplay affecting visual bugs or more minor gameplay-impacting bugs (i.e. those that only appear to be affecting a minority of players) are not being prioritized for fixes at this time and would be addressed further down the line. We hope that players can understand our need to address the more urgent issues, and to a certain extent throughout Early Access, we do expect some gameplay, audio and visual bugs to take much more time to be addressed than others. We massively appreciate every player’s support and patience as we continue to work to resolve issues in the live game. As always, you can also help to make us aware of new issues by sending a bug report to [url=http://nmrih2.com/support]nmrih2.com/support[/url].