No More Room in Hell 2 is a terrifying 8 player co-op action horror experience. Find your friends in the dark and survive - in a dynamic, endlessly replayable zombie apocalypse.
[h3]Hotfix 0.1.3 details[/h3]
Our second hotfix is planned to release tomorrow.
The hotfix will include:
[list]
[*] Stamina tuning to allow for more melee weapon swings (depending on the weapon)
[*] Invert Y-Axis for Mouse option
[*] Fixed a bug where Pipebombs and other explosives had their damage radius reduced.
[*] Fix the occasional inability to switch to other items in inventory after using bandage
[*] Resolve memory leak on Ultrawide resolutions leading to performance issues on Ultra
[*] Fix multiple bugs with our revive syringe
[*] Prime / 'Red Eyes' zombies now require less headshots in all situations. In most gameplay situations (difficulty, weapon of choice, distance), they should go down with a single headshot.
[*] Additional fixes
[/list]
As you can see from the list, while improving the game’s core and fixing bugs continue to be our focus, we are now implementing additional improvements to the gameplay experience that should have a positive impact for players. We also heard from all of the Responders asking for Invert Mouse, and we’ve got you.
With our weekly commitment of hotfixes continuing, players can look forward to an additional hotfix next week once again. We’ll have more details on Hotfix 0.1.4 soon.
[h3]Servers & Matchmaking situation has substantially improved[/h3]
After several steps were taken to improve our servers and matchmaking over the past week, we feel that the current situation is now substantially improved.
[url=https://store.steampowered.com/news/app/292000/view/4556046454947315920?l=english]You can read more about the servers work over the past week here.[/url]
As of earlier this week, 85% of all matches are now getting matched in their best region or very close to it.
While we will continue to monitor server performance, and will still look to provide updates for further improvements to the matchmaking and online health of the game, you can also help to make us aware of new issues by sending a report to [url=http://nmrih2.com/suppor]nmrih2.com/support.[/url]
[h3]Looking forward…[/h3]
It’s now been a week since we launched No More Room in Hell 2 in Early Access. We’ve been doing our utmost to keep the community informed about our efforts to improve the core state of the game. That will continue to be our focus for now, with bug fixing and server stability as our top priorities.
We’ve seen nearly 6,000 people review the game on Steam now, bringing it up to its current Mixed rating - it’s clear that there’s a massive number of players who want this game to succeed as much as we do. It’s of course clear that for a number of players, the Early Access launch didn’t align with their expectations.
NMRiH2 in Early Access launch is meant to lay the foundation for what we truly believe will be a great game. We believe that the current issues with that foundation are addressable - many in the immediate, and others over the long term towards the 1.0 version. No More Room in Hell 2 is still in active development, and we are committed to improve the game, and to add additional content and features to it. Importantly, we will continue to listen to your priorities.
[b]Infection[/b]
We know that new and old franchise fans are greatly anticipating the Infection feature. The Infection System is in active development. Players can expect it to include franchise hallmarks -[b] like sacrificing yourself for the greater good of your team [/b]- while also creating compelling new social dynamics inspired by zombie cinema… like the act of keeping your own infection a secret.
But let’s not get too excited about that yet - we’ve got work to do on the core Early Access game that players own right now, and over the past week of listening to the community wants and needs, stabilizing that core is what we’ve got to focus on right now.