Become a railroad pioneer in Train World - a railway simulator that spans centuries as you design, manage, and operate your own train network. Start at the dawn of railroad technology and evolve into a complex, modern railway company.
Hi everyone!
I am happy to announce a new big update in Train World is live. Here are the changes that were made to the game since the last announcement.
[h3]New features[/h3]
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[*] Added ability to set production in the cities. Now players will have to choose where each factory goes or what cargo the city is going to produce. There are multiple strategies possible as to how you assign production: shorter distances, higher train utilization, or maximum cargo consumption. Also, players will be able to see in advance what production will be available in the future and plan rail network expansion accordingly. Cities that have production in them will show industry buildings.
[*] Access to ports is now available. A nearby city will turn into a port city and will start to generate contracts to and from it. Also, ports will provide access to resources needed for production that are not available on the map. Some old maps were updated with ports as well. Port models and ship models were added.
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[h3]New content[/h3]
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[*] New locomotives were added as well: a unique-looking PS-10 based on a narrow-gauge Yosemite Mountain Sugar Pine Railroad train, EL 3A was one of the first Westinghouse electric locomotives, and the famous shark nose Baldwin RF16 comes in both A and AB variants. Also, SD 40 received a model update.
[*] Talquell Peak is a small map with a river in the middle. Regions are small but mountains and terraces require a bit of planning from the player. At the same time, they create some very scenic views.
[*] Montara Cove is a medium size map that also packs a lot of beautiful locations. The port will be a central point in gameplay here as it can access every region. You will find all kinds of terrain here from almost flat planes to mountains and valleys.
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[h3]Quality-of-life features and improvements[/h3]
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[*] All pick panels and major UI options are saved to the save file. Now you will be able to continue playing with all the pick panels open and right from the spot that you left.
[*] All major panels received a key shortcut. You can change those to your liking in the settings menu.
[*] New localizations were added in the past weeks as well. Brazilian Portuguese, Korean, Japanese, and Simplified Chinese became available in the game.
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[h3]Plans for the future[/h3]
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[*] More locomotives and trains. Many trains were never represented in the games. We know very little about a lot of interesting, cool-looking, and unique trains, and I would like to change that.
[*] More maps. I believe with each map my skills in map-making are getting better and better.
[*] More features to interact with cities. Adding new buildings will have an impact on cargo consumption, passenger generation, etc.
[*] Balancing economy, reputation update, and continuous improvements. Some tasks are just always there.
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A lot of bug fixes, improvements, and smaller changes were done during the past month. You can find a detailed description of all the changes in the Release Notes thread of the Discussions section. More information can be found on Discord. As always, I am happy to answer all your questions in Discussions, Discord, or via e-mail. Thank you for your support and interest in the project!