Big update arrived

Train World

Become a railroad pioneer in Train World - a railway simulator that spans centuries as you design, manage, and operate your own train network. Start at the dawn of railroad technology and evolve into a complex, modern railway company.

I am happy to say that the Big update is here. In my previous announcements, I already shared some information on the changes. Here is the last part. Reputation: [list] [*] Calculated each time the train delivers cargo. Train utilization and connection utilization are taken into account [*] Reputation controls how many research points a player gets [*] Low reputation will block loans or the unlocking of new regions [/list] Achievements: [list] [*] In-game achievements are almost the same as Steam achievements, but they are unique for each session and provide an additional income stream [*] Achievements are useful, especially during the early stages when cash is low [/list] Trains inventory: [list] [*] Added inventory allows a player to keep locomotives and wagons for future use [*] This is very handy for completing one-time contracts as a player does not need to sell the train or wagons after use [*] Locomotives in inventory do not lose lifespan or pay maintenance [/list] Industries: [list] [*] More than 32 industries [*] Production becomes available over time and may be different based on what resources are available at the moment [*] Some industries have production only in the late era (cars, tractors, etc.) [*] Production may require up to 5 different components [*] More than 160 cargo types are available now [/list] Depots: [list] [*] Can be placed anywhere [*] Can be selected as a waypoint. In this case, the route becomes linear and will terminate at the depot. Very useful for one-time contracts [*] When launching a train, the train will always go to the first waypoint in the route [/list] Visuals: [list] [*] Added new vegetation and animal models [*] Added 2 new wagons [*] Added models for new cargo types [/list] What's next? [list] [*] Fixing any issues that may be discovered. [*] Continue to work on train navigation and movement, quite a bit still needs to be done there. [*] Additional research on the economy model is required and more updates will be in that department. A lot was changed in the current update and things got better, but there is still room to improve. [*] The help section needs more work [*] Visuals and graphics updates needed [/list] On a larger scale: more content, locomotives, wagons, maps, and more diversity in biomes. I will start a new round of feedback collection to make a new plan for the next big update. Thank you for your support and interest in the project.