Harvest cards to raise land from the sea, build settlements and rain fire upon invaders in this survival city-builder with roguelike deckbuilding mechanics. Choose from 4 gods with unique cards, playstyles and abilities to lead their civilisations to victory in strategic run-based gameplay!
[h2]New stuff in numbers[/h2]
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[*] 1 new god!
[*] 74 new cards
[*] 5 new enemies
[*] 3 new bosses
[*] 5x difficulty levels
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[h2]New mechanics[/h2]
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[*] [b]Rice[/b] - a new resource that can be gathered from Rice Fields. It is required by certain cards, but can also be exported for gold or converted to food by a number of other cards and buildings.
[*] [b]Nengu[/b] - Some cards have a Nengu cost, which is a tax paid in rice. This increases with each Nengu card that you play, making each future Nengu card require more rice to be played. There are a number of cards that interact with Nengu in other ways, such as reducing it or using it to affect how effective they are.
[*] [b]Anshin[/b] - Some cards and buildings have the Anshin tag. Other cards and buildings are more or less effective depending on the number of Anshin buildings within range or on your island. Some buildings also trigger their effect when you play an Anshin card or place an Anshin building.
[*] [b]Seasons[/b] - Some cards can only be played in certain seasons, whereas there are other cards that have different effects depending on the season.
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[*] [b]Haru[/b] - These cards can only be played in spring.
[*] [b]Natsu[/b] - These cards can only be played in summer.
[*] [b]Aki[/b] - These cards can only be played in autumn.
[*] [b]Fuyu[/b] - These cards can only be played in winter.
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[*] [b]Frozen[/b] - Cards can now apply the Frozen status effect to enemies. Enemies that are Frozen do not move or attack on their turn, and can also be shattered if you have the right card!
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[h2]Military units[/h2]
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[*] [b]Ashigaru[/b] - Ashigaru units will return to your deck automatically when no enemies are present.
[*] [b]Samurai[/b] - Samurai units can be trained by Dojos to increase their abilities, but require Samurai Houses to be built.
[*] [b]Cavalry[/b] - Cavalry units attack at range and are very powerful, but they will automatically be returned to your deck each winter.
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[h2]New enemies[/h2]
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[*] Akurojin-no-hi
[*] Tanuki
[*] Tengu
[*] Itsumade
[*] Kyūketsuki
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[img]{STEAM_CLAN_IMAGE}/42150292/3b55f6bfce59368c21ab506fb5eb50a656a11ee6.gif[/img]
[b]New bosses[/b]
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[*] Shuten-dōji
[*] Kuchisake-onna
[*] Haradashi
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[img]{STEAM_CLAN_IMAGE}/42150292/19f410c850e9c7e6d4f3acab883fea050c5c454f.gif[/img]
[h2]Some standout cards[/h2]
[b]Buildings[/b]
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[*] [b]Castle[/b] - Castles will generate gold and are required to build houses for your Merchants and Samurai.
[*] [b]Dojo[/b] - Dojo are used to train your Samurai units and increase their abilities.
[*] [b]Swordsmith[/b] - The Swordsmith increases the efficiency of your Dojo.
[*] [b]Theatre [/b]- Theaters bring happiness to your followers and allow you to play the Noh Drama card if you need a sudden boost in happiness.
[*] [b]Tranquil Garden[/b] - adds Rejuvenate cards to your deck after you play a set number of Nengu cards.
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[img]{STEAM_CLAN_IMAGE}/42150292/84a2270da31dd0920407b81d207ab66b84f68f27.png[/img]
[b]Powers[/b]
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[*] [b]Plague[/b] - Played on WET enemies, this will cause them to take damage based on just how wet they currently are!
[*] [b]Shatter[/b] - Playing this on Frozen enemies causes them to take damage equal to their Frozen stack. If this kills them, then they will damage any other enemies who are stood adjacent or diagonal to them!
[*] [b]The Wind Rises[/b] - This allows you to pick up and move an enemy to any empty tile on your island!
[*] [b]Respite and Rejuvenate[/b] - These are cards that allow you to increase the number of uses that your unit cards have, so that they don’t disappear if they keep getting recalled to your deck.
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[img]{STEAM_CLAN_IMAGE}/42150292/16af604dd8b4a00ac33c4869595dfb6e6744521e.png[/img]
[h2]Balance changes[/h2]
Follower growth changes were a little extreme, so this is no longer based on your current follower count. You now get a flat follower increased based on your current happiness level:
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[*] At 100%+ you gain 5 followers per year
[*] At 95%+ you gain 4 followers per year
[*] At 90%+ you gain 3 followers per year
[*] At 75%+ you gain 2 followers per year
[*] At 50%+ you gain 1 follower per year
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[h2]Quality of life updates[/h2]
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[*] A warning now flashes on-screen to show you where enemies will attack from
[*] If that icon is off-screen, the edge of the screen will flash
[*] Militia now clarifies that it is its start health that is equal to the trees in range, not ongoing health
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[h2]Bug fixes[/h2]
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[*] Fixed issue with resource bar where loading games could lead to the icons being mixed up
[*] Health of Wonders and Palisades will no longer appear through the Harvest shop screen
[*] Mouse will no longer disappear on loading screen
[*] Game will no longer crash if you check the Wood info after building a foundry
[*] Building a Wonder will no longer indicate a large scale attack on Ascensions 1 and 2
[*] Ascensions 12+ are no longer greyed out despite being available to select
[*] Fixed a crash when selecting ascension level 13
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