Improving on Mage and Monsters: The UI

Hi, there were many things I think I could have done better with Mage and Monsters. The first one is the user [b]interface (UI).[/b] When I made it, it was mostly just the default Unity UI that I used to make rectangles and lines, and it definitely showed. I think this simple UI may be one of the [b]weakest parts[/b] of Mage and Monsters, it definitely got a lot of criticism! Here is my first attempt to improve it in the sequel, [u][b]Mage and Monsters 2[/b][/u]: [img]https://i.imgur.com/KAY5fhg.png[/img] I hope this looks better to you. I would love to hear what you think about it. I have replaced all the health, damage text with [b]icons[/b], that gives a quick overview of the unit's strength. I am also now showing the [b]movespeed [/b]of each unit. I aim to give very short and precise text describing what each upgrade does. I really can't wait to have a demo ready for Mage and Monsters 2 at some point. It is some time away, but please in the meantime [u][b]wishlist Mage and Monsters 2[/b][/u] to get notified about the game: https://store.steampowered.com/app/2481640/Mage_and_Monsters_II/ I hope you appreciate this look at the first game, and what I aim to improve when making the second. Let me know if you like to have more posts in the future, I have some cool ideas on how to increase the [b]depth of the game[/b], and give [b]more player choice and freedom[/b]. Oh and making the hero you pick at the start be much more meaningful for the game. - Lasse