Improving on heroes + Mage and Monsters 2 demo out now!

Hello, Mage and Monsters has 10 different heroes/mages to choose from, but I think that with the exception of some (Like Gus who cannot use spells) they are not different enough. In the sequel I am working on, I am trying to make each hero more unique. Apart from having your heroes now fight along your army in Mage and Monsters 2, and having unique upgrades for each hero, you can now also keep upgrading the hero's unique starting bonus. For example, in MM1 Geryon got +1 unit summoned when using summon spells, but why not allow the player to keep upgrading that to +2, +3 etc when playing? That is one of the things I am doing different in MM2. I want the player to some extent have to try out new challenges when using a new hero. You may have beaten the game with using mostly ranged unit, but when you then play Procellus in MM2, all your ranged units now get -50% damage, which makes ranged less viable and forces you to do other playstyles. I have just released the demo of Mage and Monsters 2 with currently 2 heroes available, you can try it for free here: https://store.steampowered.com/app/2481640/Mage_and_Monsters_II/ Let me know if you like this new change to how heroes/mages work, and if you have any feedback or suggestions. - Lasse