Improving Difficulty and Masteries – Patch v1.1.0

Hi everyone! First of all, thank you to the many players who purchased and played the game! We're thrilled to have had so many of you excited about the game's release and received a ton of feedback.❤️ We understand that many of you were disappointed with the general difficulty of the game and reliance on RNG. We want to say we're sorry that the game did not meet your expectations. We hear you and assure you we're working hard to take the game to the next level! As a first step in that direction, we want to highlight two changes from the patch notes below. [b]Casual is now the default difficulty and called Normal[/b] We hear you on the difficulty levels and realize that the "Normal" difficulty level was the wrong entry point for new players. If you found the game too difficult, we strongly recommend starting a new saga on the new, improved "Normal" difficulty! [b]Masteries now only grant bonuses, no more maluses[/b] We removed the maluses from Masteries to make the game more rewarding and make sure you get to experience the many different strategies and builds possible with those. These are the first of many changes to come. Keep the feedback coming so we can make the game as good as possible together. We are also in the process of reworking the Chinese localization of the game, that many of you reported was subpar. Thank you for your support! Mario, Michael and Mathias a.k.a Sonderland PATCH NOTES v1.1.0: CHANGED [list] [*] Casual is now the default difficulty and called Normal [*] Masteries now only grant bonuses, no more maluses [*] Naturalism now grants 2 per empty quality tile (previously 3) [*] Sacred Ground now grants 3 per adjacent sacred building (previously 5) [/list] FIXED [list] [*] Moved the adjacent bonus icon to the right side of the tile so they don't overlap with hearts [/list]