Content Update 2.2 Out Now

Hi everyone! Our next free content update is now live and brings balancing changes, some visual improvements, quality of life features, two new clans to unlock, new daily trial modifiers and a new difficulty level! The Mastery system has been changed to grant more points (from 3 to a total of 6 now). The design goal is to make the choice less restrictive, the power curve steeper and generally allow you to have more tools at your disposal to tackle challenging maps. You will be able to try more versatile builds depending on the needs. Support production buildings (all except Shipbuilder) can now also be built on any biome type (except Glacier). With this change, we want to allow you to create more interesting and fun synergies by connecting production lines which the biome type hard requirement was preventing in most cases. We also swapped the default and quality bonus for Hallowed Grounds (and halved their build times) so the Gothi/Hallowed buildings are much less dependant on RNG and become more accessible. We hope you like the changes and wish you happy holidays! Mathias, Mario & Michael P.S.: Some of the changes we made unfortunately made the save games incompatible; once you update and play the new version, any previously saved sagas, expeditions or daily trials will be reset. [h2]Changelog:[/h2] [b]Added[/b] [list] [*] The Wise clan: Starts with an extra mastery point and completes upgrades twice as fast [*] The Curious clan: Starts with a curiosity close to home and gets 10 maximum heart for each discovered curiosity [*] New Daily Trial: Start with 6 mastery points [*] New Daily Trial: Everything is completed instantly [*] A new difficulty level where you have to scale production to 70 while fighting a more aggressive winter [*] Inactive buildings are now highlighted on the map [/list] [b]Changed[/b] [list] [*] You now get 2 and 3 mastery points on the second and third upgrade respectively (for a total of six points!) [*] Revamped the home and mastery menus for more clarity and better usability [*] Kiln, Weaver, Carpenter and Tanner can now build on any terrain except Glacier [*] Halved the build time for Gothi and the Hallowed Grounds [*] The Hallowed Grounds now grant the Gothi multiplier as the default bonus, and the bonus production for the Gothi if built on quality [*] The Winter's Toll screen now only ever shows either the Continue button or the Vegvísir button (if you still have one and would otherwise lose the settlement) [*] Events which set buildings on fire now say which building and center the camera on it [/list] [b]Fixed[/b] [list] [*] Fixed a bug where building Houses next to the Gothi would mess up its production [/list]