[IMPORTANT UPDATE] DEMO QANGA

QANGA

QANGA: Dive into a sci-fi adventure of exploration and resilience across the cosmos. Merge your mind with a state-of-the-art cyborg crafted by ICLab's Industry labs, and journey through this expansive universe!

[h1] Update: QANGA DEMO Now Available! [/h1] Dear players, We're delighted to announce the release of QANGA DEMO V2. We've put an enormous amount of time and effort into creating the best possible experience. Our small team of 5 people is fully dedicated to development, and we thank you for your patience and continued support. [h2]🔍 What's New in Update Demo[/h2] [h3]Exploration at the Heart of Gameplay:[/h3] [list] [*]New cyborgs will awaken in East Africa, in a Refuel Tower. You will learn how to use your cyborg and survive in this vast, rich universe.[/*] [*]Your main goal will be to prosper and find the mysterious Yellow Wall by traversing Earth's surface with various vehicles.[/*] [/list] [h3]Redesigned Driving Models and Earth's Surface:[/h3] [list] [*]All driving models, whether for flying or driving, have been robustly redesigned.[/*] [*]The Earth's surface is dotted with Refuel Towers that serve as travel relays, where players can refuel, accept contracts, and sell items.[/*] [*]A vast tram network connects these Refuel Towers, making travel across the world easier.[/*] [*]The WarpStations orbiting the Earth have also been completely redone.[/*] [/list] [h3]Combat System and Sound Improvements:[/h3] [list] [*]The shooting system, some shooting animations, and all weapon sounds have been revamped for a better experience.[/*] [*]The VOIP and all in-game sounds now feature 3D binaural audio with HRTF for enhanced immersion.[/*] [/list] [h3]Increased NPC Presence and Enemy Variety:[/h3] [list] [*]Vendors, contract givers, and other NPCs are now much more prevalent in the QANGA universe.[/*] [*]New enemies have been introduced: the Sanglines, the infected, cyborg pirates, the autonomous, and various animals.[/*] [/list] [h3]New Features and Environment:[/h3] [list] [*]A parcel delivery system has been set up across the Refuel Tower and Warp networks.[/*] [*]The Earth's surface is rich with abandoned buildings, factories, stores, residences, etc., offering many opportunities for loot and discovery.[/*] [/list] [h2]Detailed Patch Notes for Demo Update[/h2] [h3]General Rendering Optimization:[/h3] [list] [*][b]Material, Mesh and Post-Processing Optimization:[/b] Significant improvements have been made to materials, post-processing, lighting, and various systems, resulting in a 50% optimization. You will notice substantial performance enhancements compared to the V1 demo released in November.[/*] [*][b]Lumen:[/b] Lumen is now disabled by default, but you can enable it via the graphics options. However, due to Unreal Engine 5’s limitations with large worlds like QANGA, Lumen requires better integration with LargeWorldCoordinate to be used natively.[/*] [*][b]Upscalers:[/b] Integration of FSR, DLSS2/3, and XESR (including Frame Generation) for improved performance.[/*] [*][b]Graphics Settings Interface:[/b] The graphics settings interface has been redesigned.[/*] [i]The settings are permissive, so you can optimize the game specifically for your configuration.[/i] [/list] [h3]Complete Revision of the Flight Model:[/h3] [list] [*][b]Physics Overhaul:[/b] The physics of the ships have been completely revised, enhancing mass realism, power, lift, space, and atmospheric flight, and maneuverability based on a virtual pad at the center of your screen.[/*] [*][b]Flight Information Interface:[/b] The interface displaying flight information has been redesigned to match industry standards.[/*] [*][b]Collision Damage:[/b] Collision damage is now balanced according to speed and other factors.[/*] [*][b]Inventory:[/b] An inventory has been added to each ship.[/*] [*][b]Ship Prices:[/b] Adjusted ship prices – Passenger: $25,000, Explorer: $50,000.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/cc136f5ef55231e35fb25c454e08de6822cda9f2.png[/img] [h3]Overhaul of Anti-Gravity Driving Model (Override):[/h3] [list] [*][b]Physics Adjustment:[/b] The physics of anti-gravity vehicles have been adjusted, with a robust logic structure allowing for future improvements.[/*] [*][b]Height Adjustment:[/b] New functionality allows you to adjust the vehicle’s height relative to the ground using the mouse wheel + CTRL hold, helping to avoid larger obstacles.[/*] [*][b]Resistance and Damage System:[/b] More realistic and less punitive resistance and damage system.[/*] [*][b]Vehicle Weapon Use:[/b] You can now use your weapons through the vehicle window.[/*] [*][b]Vehicle Power:[/b] Adjusted the power of different car models.[/*] [/list] [h3]Improved Player Attachment System to Moving Platforms:[/h3] [list] [*][b]Stability:[/b] Players will no longer be ejected from vehicles at high speeds or during zone transitions, whether in space, the atmosphere, or during a Warp jump.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/05e86f37a3ac6ee955d90a2605bf8f7e927627ee.png[/img] [h3]General Improvements to Items and Interactions:[/h3] [list] [*][b]Object Management:[/b] Enhanced ability to manage a large number of items in the universe.[/*] [*][b]Backpack Items:[/b] Items in a backpack will automatically drop to the ground when sold, deposited, or exchanged.[/*] [*][b]UI Icons:[/b] Standardized interface icons.[/*] [*][b]Persistence:[/b] Persistent objects dropped on the ground in multiplayer universes.[/*] [*][b]Item Pricing:[/b] Adjusted global purchase and resale prices for all in-game items.[/*] [/list] [h3]Chest Items Improvements:[/h3] [list] [*][b]Protection:[/b] Chest items now provide true body protection.[/*] [*][b]Interface Bar:[/b] A new interface bar appears when equipping a chest item.[/*] [/list] [h3]Helmet Improvements:[/h3] [list] [*][b]Headshot Protection:[/b] Some helmets protect against one headshot, while military helmets protect against two.[/*] [/list] [h3]Enhanced Backpacks:[/h3] [list] [*][b]New Backpack Types:[/b] Added normal and military backpacks.[/*] [*][b]Storage Balancing:[/b] Balanced the number of items stored in backpacks. The largest backpack now has 64 slots.[/*] [/list] [h3]Realistic and Dynamic Environmental Sound Effects:[/h3] [list] [*][b]HRTF Binaural Resonnance:[/b] This technology has been added, greatly improving overall sound quality.[/*] [*][b]Dynamic Sound Rendering:[/b] All sound effects are dynamically rendered based on their position in the universe and environment.[/*] [*][b]VOIP Spatialization:[/b] Realistic spatialization and attenuation of voice over IP.[/*] [*][b]Weapon Sounds:[/b] New sound effects for all weapons.[/*] [*][b]Vehicle and Environmental Sounds:[/b] New sound effects for vehicles, garages, doors, and user interface elements.[/*] [/list] [h3]Contract System:[/h3] [list] [*][b]Contract Availability:[/b] Various contracts can be found with NPCs, functioning as secondary missions executable solo or with friends.[/*] [*][b]Single Contract Limitation:[/b] You can only hold one contract at a time, completing one before taking another. Some contracts can be repeated multiple times in a single in-game day.[/*] [*][b]Rewards:[/b] Contracts reward XP, money, and various items.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/d35ec1a8075f85c4568e4a852a015e35c5cfd67e.png[/img] [h3]Cyborg Modules:[/h3] [list] [*][b]Thruster Module:[/b] Improved physical behavior of the thruster module in response to gravity. Propulsion now reacts differently depending on the cyborg's speed.[/*] [*][b]No Velocity Limit:[/b] No physical limit to the velocity you can accumulate when falling through the atmosphere.[/*] [*][b]Stationary Mode:[/b] Phase 3 stationary mode has increased execution time.[/*] [*][b]Thruster Material Consumption:[/b] Reduced cost of thruster material consumption.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/5c83b086b6572f0f1e4a88c0ba51bb18cc917cca.png[/img] [h3]AI Spawn System:[/h3] [list] [*][b]Increased Danger:[/b] Exploration is now more hazardous with the surface of the Earth infested by Sanglines. They become more active at night, seeking out and destroying any living mammals, including cyborgs.[/*] [*][b]Sangline Enemies:[/b] [list] [*][b]Sangline Light:[/b] Quick and agile, they latch onto you to drag you to the ground and dismember you.[/*] [*][b]Sangline Medium:[/b] Larger and slower, they take more damage and hit harder.[/*] [*][b]Infected Human:[/b] Controlled by a Sangline attached to their head, these enemies are fast but vulnerable at the head.[/*] [*][b]Infected Human Sentinel:[/b] Similar to Infected Humans but with protective gear, making them more resilient.[/*] [*][b]Mastodon Infected:[/b] Formerly Infected Humans, now fully taken over by Sanglines. They are highly durable and deal significant damage, akin to mini-bosses.[/*] [/list] [/*] [*][b]Cyborg Pirate Faction:[/b] First-generation cyborgs who rebelled against ICLab Industries. They occupy Refuel Towers and camps, attacking on sight. [list] [*][b]Soldier:[/b] Armed with Nash Rifle, Helmet, Bag.[/*] [*][b]Sniper:[/b] Armed with Nash Sniper, Helmet, Bag.[/*] [*][b]Leader:[/b] Armed with Nash Shotgun, Helmet, Shield, Bag.[/*] [/list] [/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/386852f306e59c9d611ab8e2bc9584b4779a2ad9.png[/img] [h3]Nash Modular System:[/h3] [list] [*][b]Weapon Crafting:[/b] Not yet implemented but will be introduced later. Access pre-assembled weapons in the universe, including Nash Pistol, Assault Rifle, Shotgun, Sniper, and SMG.[/*] [*][b]Weapon Balancing:[/b] Balanced damage, recoil, and storage costs. Improved visual and sound effects for all weapons.[/*] [/list] [h3]Tamil AeroTram System:[/h3] [list] [*][b]Transit Network:[/b] A comprehensive aerial transit network connects all Refuel Towers, SkyRefuel Towers, and WarpStations in Earth’s orbit. Screens in transit areas and halls of Refuel Towers provide destination information.[/*] [*][b]Free Transportation:[/b] Transport is free but be cautious as some destinations are dangerous, infested with Sanglines and cyborg pirates.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/c2569d1b77123de9b7b8289d0113b35db4ee808e.png[/img] [img]{STEAM_CLAN_IMAGE}/41585591/a6d44941faacabb0a7cf0f9c0904e7efc2def81d.png[/img] [h3]RefuelTower System:[/h3] [list] [*][b]Traveler Hubs:[/b] Located at former major city sites, providing essential services for cyborgs: item sales, vehicle garages, synchronization points, contracts, missions, AeroTram access, parcel delivery systems, and more.[/*] [*][b]Types:[/b] Surface RefuelTowers and SkyRefuel Towers. Serve as mini-hubs and gathering points for cyborgs.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/2a474a089be39d71c8336cc20706183c76b36fae.png[/img] [h3]WarpStation System:[/h3] [list] [*][b]Space Stations:[/b] Located in Earth’s orbit, providing all essential services and serving as Warp distortion destinations. Use them to travel quickly by aiming at a Warp and pressing “U.”[/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/43b7ca23ba92cdeb9b19bd425f990e99b784cb7e.png[/img] [img]{STEAM_CLAN_IMAGE}/41585591/e983d8179df11007a0b475043d903b1434622292.png[/img] [img]{STEAM_CLAN_IMAGE}/41585591/f210c1932fe10dc9604d8b13cffcbaf194152652.png[/img] [h3]Cave System:[/h3] [list] [*][b]Cave Generation:[/b] Various sized caves now appear on Earth’s surface, often infested with Sanglines but rich in loot left by previous explorers.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/19bb334631237711a4e67911d5603834be5d727c.png[/img] [img]{STEAM_CLAN_IMAGE}/41585591/8b1d9c82f95f04cfc43dfad504a78ddd8ceee5c5.png[/img] [h3]Achievement System:[/h3] [list] [*][b]Steam Achievements:[/b] Added Steam achievements for zone discovery, kill counts, item manipulation, and other actions in both single and multiplayer modes.[/*] [/list] [h3]YellowWall General Improvements:[/h3] [list] [*][b]Capital Loading Optimization:[/b] Improved loading times for the capital.[/*] [*][b]Collision Bug Fixes:[/b] Multiple collision issues fixed.[/*] [*][b]3D Model Corrections:[/b] Fixed several 3D model issues.[/*] [*][b]Material/Texture Fixes:[/b] Corrected various material and texture issues.[/*] [*][b]Level Design Improvements:[/b] Multiple level design enhancements, including roads and sidewalks.[/*] [*][b]PoleLights:[/b] New lighting system simulating distant fog with light decal bake for long distances. Optimized lamppost destruction effects.[/*] [*][b]Interior Design:[/b] Improved store interiors with better item distribution and occlusion fixes. Redesigned residential interiors for better exploration.[/*] [*][b]Door States:[/b] Door states now replicate correctly.[/*] [*][b]Tram Travel Time Adjustments:[/b] Adjusted tram travel times within the city.[/*] [/list] [h3]PoliceWarning System:[/h3] [list] [*][b]Multiplayer Optimization:[/b] Improved robustness and fixed replication issues.[/*] [*][b]Arrest Delay Adjustments:[/b] Adjusted arrest delays and reduced arrest costs. Fixed teleportation positions in prisons.[/*] [*][b]Prison Level Design:[/b] Added prison cell designs to police stations.[/*] [*][b]Guard Aim Adjustments:[/b] Improved guard aiming but requires further work.[/*] [/list] [h3]Global Storage System:[/h3] [list] [*][b]Storage on Refuel:[/b] Each refueltower has its own global storage. If you store an item at the finister refueltower, you can access it anywhere. [/*] [/list] [img]{STEAM_CLAN_IMAGE}/41585591/37ddb57a759344b0eff572bac7a2ddc50e138d3b.png[/img] [h3]Tutorial Level Procedure:[/h3] [list] [*][b]Performance Optimization:[/b] Significantly improved performance, with the tutorial now placed in a separate level.[/*] [*][b]Replayability:[/b] Access the tutorial level from the game menu to relearn game functions.[/*] [*][b]Future Improvements:[/b] The tutorial model allows for creating more learning rooms. Currently, only one sub-tutorial is accessible (Passenger ship driving).[/*] [/list] [h3]Known Issues:[/h3] [list] [*][b]Lumen Distance Origin:[/b] Lumen currently does not support long distances, creating global illumination artifacts far from the world origin. This issue will be fixed in future Unreal Engine updates.[/*] [*][b]Texture Artifact Triangle:[/b] Some materials may display triangular reflection artifacts at great distances. This issue will be resolved in future updates.[/*] [*][b]Contract Failures:[/b] Some contracts fail immediately upon acceptance. This issue is under investigation.[/*] [*][b]Vehicle Owner Replication:[/b] Rarely, the position of your vehicle is not correctly replicated to friends. We are investigating this issue.[/*] [*][b]VO-IP Delay:[/b] Audio packets may experience delays. This issue is under investigation.[/*] [*][b]BackPack Inconsistency:[/b] The current logic is based on slots. We plan to rework the inventory system to base it on weight.[/*] [/list] We still have many surprises in store, but we prefer to let you discover them yourself. Your feedback is crucial, so please share your impressions on our Steam community or here on Discord. We invite you to join the discord, the community is here to help you understand the game. See you soon in the world of QANGA! [b]The QANGA Team[/b]