IHAS 1.3.1 Patch Notes:

[h3]IHAS v1.3.1 is now live, and it includes the following:[/h3] [list] [*] Updated level layout [*] Removed distortion from the force field [*] Balancing improvements [*] Improved level navigation [*] Moved the button in the hotel table below the tablet in the hall [*] Made doors in the office easier to see [*] Improved tutorial that player can use a knife to press buttons [*] Fixed that keypad doors are difficult to find in the office [*] Give players more time to hop onto platforms [*] Added SFX to barricade [*] Tweaked a locker to give more resources [*] Changed the collision of the floor in the puzzle rooms close to the barrier in the servers [*] Added that you can increase volume of the voices [*] Made hidden room more visible in hotel [*] Decreased difficulty for lasers in hotel [*] Made that you can’t go through the lasers and survive inside ruins [*] Made that blocked door will not play locked sfx [*] Moved mod tutorial in the office lower [*] Moved jump pad in the storage little bit back [*] Made it so the vent on the second floor in the underwater station doesn't get stuck [*] Made it so the shotgun + cube puzzle can’t be broken in the bunker [*] Removed unused doors in the reactor [*] Added a tutorial for destroying mines [*] Fixed some message localization issues [*] Added landmarks to the levels [*] Fixed that sometimes doors can close in front of the player [*] Improved grenade tutorial [*] Improved player message reading [*] Added rewards for exploration in the hotel [*] Fixed proximity on portal triggers [*] Added healing station to the other side in the underwater station [*] Fixed that Phoenix key visible after installing in the last level [*] Level Editor v1.0 [/list] [u] Demo v1.1[/u] [list] [*] Includes improvements from the main game [*] Enhanced tutorial [*] Added a cutscene level [/list]