[h3]IHAS v1.3.1 is now live, and it includes the following:[/h3]
[list]
[*] Updated level layout
[*] Removed distortion from the force field
[*] Balancing improvements
[*] Improved level navigation
[*] Moved the button in the hotel table below the tablet in the hall
[*] Made doors in the office easier to see
[*] Improved tutorial that player can use a knife to press buttons
[*] Fixed that keypad doors are difficult to find in the office
[*] Give players more time to hop onto platforms
[*] Added SFX to barricade
[*] Tweaked a locker to give more resources
[*] Changed the collision of the floor in the puzzle rooms close to the barrier in the servers
[*] Added that you can increase volume of the voices
[*] Made hidden room more visible in hotel
[*] Decreased difficulty for lasers in hotel
[*] Made that you can’t go through the lasers and survive inside ruins
[*] Made that blocked door will not play locked sfx
[*] Moved mod tutorial in the office lower
[*] Moved jump pad in the storage little bit back
[*] Made it so the vent on the second floor in the underwater station doesn't get stuck
[*] Made it so the shotgun + cube puzzle can’t be broken in the bunker
[*] Removed unused doors in the reactor
[*] Added a tutorial for destroying mines
[*] Fixed some message localization issues
[*] Added landmarks to the levels
[*] Fixed that sometimes doors can close in front of the player
[*] Improved grenade tutorial
[*] Improved player message reading
[*] Added rewards for exploration in the hotel
[*] Fixed proximity on portal triggers
[*] Added healing station to the other side in the underwater station
[*] Fixed that Phoenix key visible after installing in the last level
[*] Level Editor v1.0
[/list]
[u]
Demo v1.1[/u]
[list]
[*] Includes improvements from the main game
[*] Enhanced tutorial
[*] Added a cutscene level
[/list]