A mixture of incremental/idle and roleplaying game set in fantasy world filled with monsters and things to explore, where battling is constant, almost everything can be upgraded, and with wide array of various prestige mechanics to always keep things interesting and moving forward!
[h3][ver. 2.1.1.3][/h3]
[list][*] Changed: Now a monster in Bestiary will be unlocked by either Defeated #1+ or Captured #1+. Previously it required Defeated # at least 1. So now capturing a monster also unlocks it. (I've noticed that many people don't realize they clear Unicorn Areas using only Capture 😂 )
[*] Changed: Super Dungeon / Pure Enchants are now colored purple/cyan in the [Advanced Auto-Disassemble Equipment Enchantments Filter]
[*] Balanced: Added the challenge boss [Guardian Kor]'s shield change guarantee. Every 6th cast that it swaps shield type.
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[h3][ver. 2.1.1.4][/h3]
[list]
[*] Changed: The icon for [Pure] Enchant Scrolls now have [Pure] color effects
[*] Fixed: Minor bugs/typos
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[h3][ver. 2.1.1.5] Hotfix[/h3]
[list]
[*] Fixed: Minor bugs/typos
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Hello everyone! I have some exciting news to share with you today 🙂
On the third day of the full release, we've achieved some incredible milestones! Our Daily Active Users have surpassed 7800+, finally exceeding the 5800 we saw during the Early Access launch 🎉
Additionally, the Concurrent Users have now reached over 3000! We’re absolutely thrilled and deeply grateful to all of you for making this possible.
We’ll continue working hard to add more content and updates to IEH2! Stay tuned and look forward to what’s coming next 😄