Hyper Light Breaker: Production Process

Hyper Light Breaker

Enter the Overgrowth, a new realm in the world of Hyper Light. Play alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Check out our latest stream about our production process behind Hyper Light Breaker, with Senior Producer [url=https://twitter.com/LesleyMath]Lesley Mathieson[/url]. [previewyoutube=OO1VBaQCOX8;full][/previewyoutube] [b]Some takeaways from the December 9th Heart to Heart stream:[/b] [list] [*] Our approach to production tools and process has ever been “I want people to feel it's pretty to use, it's obvious, and they don't have to think about it too much.” - Lesley Mathieson. [*] “The least amount of friction is the most important thing when it comes to getting people to use tools consistently. Even if it's a janky system, what we really need is for people to consistently look at what's going on.” - Alx Preston [*] Some of the tools we use are: [*] [url=https://www.tomsplanner.com/]Tom’s Planner[/url], an online Gantt chart maker [*] [url=https://hacknplan.com/]HacknPlan[/url], a game design project management tool [*] [url=https://mantishub.com/]MantisHub[/url], a bug and issue tracker[/list]