Hubris Patch 2.0 available now

Hubris

Hubris is a VR action-adventure game set in a unique and colourful Sci-Fi universe, with immersive movement options, including swimming, climbing, and jumping. Players will have to gather resources, craft food and upgrade their weapons to fight off alien wildlife, droids, and humanoid enemies.

Dear OOO-members, We are thrilled to announce the launch of our much anticipated 2.0 update for the SteamVR version 'Hubris', available now to download. In response to our wonderful community's invaluable feedback, we've embarked on the enormous task of implementing over 800 updates since our last patch, ranging from minor tweaks to major overhauls, in an endeavor to make Hubris one of the best possible VR experiences today. Additionally, we’ve finally brought over some exciting new features that we built for the PSVR2 port of the game to PCVR. Key Features of the SteamVR 2.0 Update: Reload Mechanism: Players can now manually reload their firearms, enhancing the intensity of gunplay during battles. Additionally, for controllers, you can now force reload the clip by pressing the right joystick, further streamlining gameplay and keeping you ready for your next encounter. Battle Dynamics: We've increased enemy variety, fine-tuned their AI, and enhanced reaction logic, rendering each combat scenario more exciting, engaging, and immersive. Difficulty Levels: If you're looking for a true test of skill, the difficulty on the hardest difficulty option has been enhanced, while easy mode has been refined to allow for an even more enjoyable, story-focused experience for those who enjoy a more explorative adventure. Narrative Enhancement: Based on extensive player feedback, we've re-recorded the voice for the main protagonist, Lucia. We've also introduced an option to turn off Lucia's in-game tips, allowing players to explore the world and uncover secrets on their own without assistance from their companion. Audio Upgrades: we've composed a gorgeous and fitting dynamic soundtrack that adapts based on the player's environment and actions, adding an additional emotional intensity to the player’s journey and experience. Visual Improvements: To enhance the visual quality, we've implemented Nvidia’s machine learning upscaling tech DLSS for RTX cards, providing better performance and visuals than before. For players with high-performance PC setups, we've also added advanced graphical options, allowing you to disable TAAU and super sample the game for unparalleled sharpness and graphical fidelity. Release Discount: To make sure no one misses out on Hubris, we have a limited-time 25% off Steam sale! Get ready to dive into our exciting 2.0 update of Hubris, making one of the most gorgeous looking PCVR games even better with both graphic and gameplay enhancements that truly bring the game to the next level! Full patch notes can be found here: [b]Gameplay[/b] • Added manual reload mechanic. All guns except the torpedogun now have a clip that ejects when ammo runs out. To reload the gun, push it back in. The recharge reload mechanic can be toggled in the gameplay settings. • Implemented an option for players to force reload the gun by pressing the Right Joystick. • Enemy balancing and difficulty changes. Recruit (easy) will now be a lot easier with less enemies and less damage, while on agent (hard) more enemies will spawn which will provide a real challenge for the unprepared. • Rebalanced enemy spawning. Prioritized spawning of drones and Heavies over normal troopers. • Heavies have been made more aggressive and will prefer bombarding the player from afar rather than closing the distance. • Increased the number of grenades fired by the grenade drone on normal difficulty by one. Watch out for those explosions. • Squids, mines and drones now have different stats depending on the difficulty, adjusting their health, damage, speed, and rate of fire. • Significantly shortened the trooper reaction time across all difficulties. • Squidrope throwing has been made easier. • Gameplay and audio options will no longer reset to default when closing and restarting the application. • Made the robot arms more sensitive to make printing easier. • Lucia drone now less likely to hinder the player or block enemy projectiles when moving through the cyanpump and pillar forest. • Fixed typos in save game naming. • Headshot rebalancing: the OOO gun now has a 3x modifier on headshot damage, the burst rifle a 1.25, the shotgun remains unchanged. • Heavies are now immune to headshots. • Added more safeties to the SpiB flow, preventing the elevator from opening to soon or to late. • Fixed an issue where the gun. • Multiple collisions added to prevent rare clipping issues. • The hatch in terraformer interior now closes to prevent the player falling to their dead right after the level load. • Screen shake is now a toggleable option. • Fixed occurrence where you spawn standing in the water at SpiB instead of swimming. • Fixed several handcollisions. • Added missing climbables. • The bridge drone in SPiA now takes damage from all sources. • Rebalanced haptic timings and intensity across the board. • Flipped container handle direction. • Lucia Drone now moves faster at the start of the Cyanpump. • Discharge pillars now correctly ignore batteries when they recently discharged. • Tweaked the effects on dying and respawning and made sound cut off immediately on dead. • Added a button in the menu that allows for easy return to the start screen, facilitating chapter selection or starting new games. • Improved the climbing mechanics to recognize correct hand grabs more easily, regardless of hand angle. • Made it easier to grab a gun with two hands after reloading. [b]Stability & Performance[/b] • Significantly increased the stability and performance of Hubris. Optimizations across the board make the game run smoother than ever. • Faster load time due to optimized texture streaming. • Fixed numerous rare crashes. • Added pooling for particles. • Addressed numerous crashes to enhance overall stability. • Resolved an issue where players could become stuck on loading screens indefinitely. • Fixed a problem where the food printed by the food printer could disappear. • Resolved an issue where the gun could become trapped in an upgrade loop in the 3D printer. • Fixed a bug where Wack's repair tool could vanish before being given to the player. • Improved the movement of Lucia drone in certain scenes to appear smoother. • Rectified an issue where the loading Pods remained open even when starting a new game. • Fixed a problem where players could get stuck in swimming mode while climbing out of the aquarium container. • Corrected an issue where the drop ships in the Loft scene did not fly over correctly. [b]Animations[/b] • Resolved a visual bug when holding one of the operation tools in the loft. [b]Visuals[/b] • Updated older particles to bring them more in line with the newer ones. • Added the Quest 2 and Quest pro controllers. • Fixed bullets not tracing on certain meshes. • Fixed particles not correctly spawning or destroying. • Fixed Wack’s holoscreen pointing in the wrong direction. Wack can now read his own holograph. • Fixed the hard cut fadeout of the credit screen background. • Fixed laser pointer suddenly changing material when calibrating arms. • Adjusted laser pointer position on the remote in menus. • Added lights to the light train. • Rebaked all level lighting to account for moved meshes. [b]Audio[/b] • Each level now has an own unique and dynamic score with variations for combat and under water scenes. • New Lucia Drone voice lines. More line with the game’s atmosphere. • Balanced dialogue volume to make it more clear. • Added priority to dialogue over other sounds. • Tweaked ambient sound fading depending on proximity. • Added new sounds to menubuttons. [b]Localisation[/b] • Added localisation for new dialogue lines. • Added missing localisations. • Fixed localisation issues where certain languages got mixed up. • Fixed certain subtitles being cut before they fully showed up.