The Hubris demo is available again, you can find a brief list of some of the changes compared to the previous version.
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[*] Updated the Squid ropes, they now are less prone to break and should simulate the physics more accurately.
[*] Improved gun handling
[list]
[*] Applied more haptics and knockback while firing the gun.
[*] The gun has to be actively reloaded by holding it upward near the player.
[*] Gun ammo is now visible as a counter on the back.
[*] mproved haptics and sound effects on gun empty, reload and fully reloaded.
[*] Further balanced the handgun to match content and to later ramp up.
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[*] General overhaul of menu
[list]
[*] New in game menu for better support for crafting, quest items and consumables.
[*] New pause menu for better showing all the different options available.
[*] Game has its own launcher for better openXR support and safeties.
[*] New gun selection menu + quick swap between guns.
[*] More input options like quick climbing up and change sprint to toggle vs press.
[*] You can now disable monitor split rendering for better performance.
[*] Added the option to manually calibrate your gun rotation compared to your controller.
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[*] Further improved platforming by adding more correction by near misses on both jump start, land and grab.
[*] Further improved the arms IK and calibration.
[*] Complete overhaul of the save/load system for improved stability.
[*] Further improved rendering and engine optimizations for better VR-quality.
[*] Damage is now permanent but consumables can be found for healing and later these can be crafted.
[*] Added organics in the Waterpond to use in the reworked Fruitprinters.
[*] Fruitprinters now have limited total printing capacity and will require two organics to print a consumable fruit.
[*] Backpack is now context sensitive quick selecting usable items for the right situations, by default it now quick returns food on the right shoulder and batteries on the left shoulder.
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