Hubris Demo 0.2

The Hubris demo is available again, you can find a brief list of some of the changes compared to the previous version. [list] [*] Updated the Squid ropes, they now are less prone to break and should simulate the physics more accurately. [*] Improved gun handling [list] [*] Applied more haptics and knockback while firing the gun. [*] The gun has to be actively reloaded by holding it upward near the player. [*] Gun ammo is now visible as a counter on the back. [*] mproved haptics and sound effects on gun empty, reload and fully reloaded. [*] Further balanced the handgun to match content and to later ramp up. [/list] [*] General overhaul of menu [list] [*] New in game menu for better support for crafting, quest items and consumables. [*] New pause menu for better showing all the different options available. [*] Game has its own launcher for better openXR support and safeties. [*] New gun selection menu + quick swap between guns. [*] More input options like quick climbing up and change sprint to toggle vs press. [*] You can now disable monitor split rendering for better performance. [*] Added the option to manually calibrate your gun rotation compared to your controller. [/list] [*] Further improved platforming by adding more correction by near misses on both jump start, land and grab. [*] Further improved the arms IK and calibration. [*] Complete overhaul of the save/load system for improved stability. [*] Further improved rendering and engine optimizations for better VR-quality. [*] Damage is now permanent but consumables can be found for healing and later these can be crafted. [*] Added organics in the Waterpond to use in the reworked Fruitprinters. [*] Fruitprinters now have limited total printing capacity and will require two organics to print a consumable fruit. [*] Backpack is now context sensitive quick selecting usable items for the right situations, by default it now quick returns food on the right shoulder and batteries on the left shoulder. [/list]