Hubris Demo 0.2

Hubris

Hubris is a VR action-adventure game set in a unique and colourful Sci-Fi universe, with immersive movement options, including swimming, climbing, and jumping. Players will have to gather resources, craft food and upgrade their weapons to fight off alien wildlife, droids, and humanoid enemies.

The Hubris demo is available again, you can find a brief list of some of the changes compared to the previous version. [list] [*] Updated the Squid ropes, they now are less prone to break and should simulate the physics more accurately. [*] Improved gun handling [list] [*] Applied more haptics and knockback while firing the gun. [*] The gun has to be actively reloaded by holding it upward near the player. [*] Gun ammo is now visible as a counter on the back. [*] mproved haptics and sound effects on gun empty, reload and fully reloaded. [*] Further balanced the handgun to match content and to later ramp up. [/list] [*] General overhaul of menu [list] [*] New in game menu for better support for crafting, quest items and consumables. [*] New pause menu for better showing all the different options available. [*] Game has its own launcher for better openXR support and safeties. [*] New gun selection menu + quick swap between guns. [*] More input options like quick climbing up and change sprint to toggle vs press. [*] You can now disable monitor split rendering for better performance. [*] Added the option to manually calibrate your gun rotation compared to your controller. [/list] [*] Further improved platforming by adding more correction by near misses on both jump start, land and grab. [*] Further improved the arms IK and calibration. [*] Complete overhaul of the save/load system for improved stability. [*] Further improved rendering and engine optimizations for better VR-quality. [*] Damage is now permanent but consumables can be found for healing and later these can be crafted. [*] Added organics in the Waterpond to use in the reworked Fruitprinters. [*] Fruitprinters now have limited total printing capacity and will require two organics to print a consumable fruit. [*] Backpack is now context sensitive quick selecting usable items for the right situations, by default it now quick returns food on the right shoulder and batteries on the left shoulder. [/list]