How did I create Pompom

Pompom

You don't control Pompom the hamster’s movements, you control everything else. Lay down blocks, springs, cannons, umbrellas, use whips and alter the world, creating a safe path for Pompom to defeat the evil Captain Cat.

I’m Willem, Pompom’s developer. Pompom is a project that grew out of the GMTK Jam in 2018 where it was ranked 13th out of more than a 1000 games. I’m a solo developer, and I created all of the art, code and design. The 90's was my favorite era for games. Back then, they were made with smaller teams in quicker time frames, with more experimentation, and less of a focus on modern game design concepts like “the game play loop” and more of a design ethos simply built around what was fun or interesting. These ideas drive my design. I’m now polishing Pompom and creating it into a full-fledge, large-scale game with many worlds to explore, a plot with dastardly villains. https://store.steampowered.com/app/1717570/Pompom/ - TOMO CAMP [img]{STEAM_CLAN_IMAGE}/41045232/660598792e3996e0751948fdfc4a4946aa778d3e.gif[/img]