How about making the game more challenging?

W.A.N.D. Project

Fast-paced, roguelike bullet hell with deep, unique spellcrafting. Create and use overpowered, game-shattering spells by combining a multitude of magical elements. Defend Tokyo from a monstrous invasion using magic, reflexes, and game-changing combos.

Who likes challenging games? Hands up! There will definitely be a few people who simply want to push themselves. That's why we've prepared [b]special challenges[/b] that will make saving Tokyo much more difficult! [h2]A challenge (not) for everyone[/h2] To be clear, the disruptions in W.A.N.D. Project are [b]optional[/b]. You don't have to use them at all. The game itself is challenging, and we're building it with the idea that you'll have to try to experiment with your spells. However, you can always raise the bar if you want! [img]{STEAM_CLAN_IMAGE}/44618934/6ff7af17b5cb0efc2ccae23241ae276da7d7c3e5.jpg[/img] By selecting a modifier, you will receive [b]a bonus[/b] to the meta currency you receive. This is our way of rewarding you for wanting to make the game more difficult. At the same time, these values ​​are not so huge, so that no one would think this is the optimal way to develop the magicboard. It’s a bonus, not a way to farm currency! On the other hand, if there are people who can cope with [b]all the difficulties[/b] at the same time, they can count on a significant bonus. Yes, modifiers can be combined together to really push yourself. Good luck with that, tho! [img]{STEAM_CLAN_IMAGE}/44618934/eb3d3684f960cfc9da3235b091799d0e4b0106c0.jpg[/img] We want to experiment with modifiers so that they are not limited to [b]passive values[/b]. This way, we will diversify the fun in the W.A.N.D. Project. Maybe we can encourage more people to check out the more difficult version of the game. Let us know your thoughts, and we invite you [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F746Rs9NPzt]to our Discord[/url].