Hotfixes and difficulty changes!

Infinium Strike

Non-stop galactic action awaits you in this arcade style tower defense game. Manage the defenses of the TSF Freedom Strike – humanity’s last hope against the hordes of invading alien spaceships.

To all Officers of the Terran Space Force; Command has addressed some concerns pertaining to mission objectives and completion difficulty. Thank you for your continued vigilance, and please continue to route full reports on your successes and failures through the proper channels. Here is a list of your concerns that have been addressed prior to this notice: [b]v1.0.6 (July 21) Balance Changes[/b][list] [*]Lowered the difficulty of Mission 3 (Captain) by 10% [*]Increased time allotment to complete Mission 4 (Captain) by 50 seconds [*]Lowered the difficulty of Mission 10 (Captain) by 10% [*]Lowered the difficulty of Mission 1 (Commander) by 30% [*]Lowered the difficulty of Mission 2 (Commander) by 20% [*]Lowered the difficulty of Mission 3 (Commander) by 10%[/list] [b]General Changes[/b][list] [*]Altered description of countdown timer in Mission 4 to "DESTRUCTION IN ####" [*]Improved effects from Wrog projectiles and Wrog ship explosions [*]Changed Star Credits award to 50,000 Star Credits for both Basic and Advanced Simulations[/list] Keep up the good fight, Officers. Happy Wrog hunting! Terran Space Force Command