The Gallery - Episode 2: Heart of the Emberstone

Embark on the sci-fi epic that started it all at the dawn of modern VR, setting standards for roomscale movement and interaction for years to come. Winner of over 30 awards including "VR Game of the Year", The Gallery is VR's premier adventure series.

In case it wasn't obvious from the title, we’ll be continuing to support Heart of the Emberstone with updates over the weeks. Bugs, performance, some content, all sorts of flavours. As our first step, I'd like to introduce you to v1.0.2. It's basically the Heart of the Emberstone you've come to know and love over the last 48 hours, but with some more bug fixes! Cool, right? If you've found a bug, don't forget to let us know on our handy [url=http://steamcommunity.com/app/526140/discussions/3/]bug forum[/url]. But in seriousness, thank you all so much for your support since launch--it's been incredible so far. Please keep sharing your experiences in your reviews. Post your favourite moments in the forums. Let your mom know on Snapchat, or Google+, or whatever, it’s all good. Let us know what we should keep doing, and let us know what you want to see from us in the future. You know where to find us. [h1]v1.0.2 Changelog[/h1] --------------- -Player can no longer pull the cog lever once already in motion -Added haptic feedback during key moment with the Gauntlet -Disabled key Temple moment from activating early (thanks BOLL!) -Grab highlighter added to dead crystals -Created automated bug reporting tool ([url=http://steamcommunity.com/app/526140/discussions/3/1483233503862259084/]detailed in forums[/url]) -Added SDK/Platform versioning to output log -Resolved spamming of some broken refs