Swarm Grinder is an action roguelite game with pixel art graphics. Battle enemies to make your way through a mass of spreading and evolving cells hosting dormant enemies. Collect a variety of game-changing skills and upgrades to create unique builds.
Hey there, thanks for playing v0.7.0 and giving feedbacks. This hotfix (more like warmfix now) should solve these problems:
[olist]
[*] We hope, problems with last drill area are solved. Now you can find and open the cells on last drill area without any problems.
[*] Late game waves are harder. You won't make it out alive.
[*] Tentacle attack and Vortex Blade pull areas are now correctly represented.
[*] Cursed Chests can be see from a bit farther.
[*] Cursed Chests now open instantly. Some players stop expecting the game to stop instantly and enemies would catch up and damage the player.
[*] Some little quality of life and text improvements:
[/olist]
[list]
[*] Hp regen upgrade in Workshop now correctly displays health regen, from 0.4 to 0.2.
[*] Main Menu -> Back to Lobby in Run End Screen
[*] Confirm prompt for refunding Workshop purchases
[*] Hovering over Gadget and Evolution selections in Selection menu now selects them and updates info text.
[*] Sometimes WASD and gamepad navigation would stop working in specific menus. They should mostly be fixed now.
[*] Some more unmentioned text and bug fixes.
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We are aware of the issue preventing the game from opening only on the Mac version, and we are still working to resolve this issue. Thank you for your patient waiting, and we apologize for this unexpected problem.