Awaken without memory, embark on a journey to uncover your identity and unravel the world's dark mysteries. Traverse stunning landscapes, face punishing bosses in this captivating action RPG.
[h1]Bug Fixes[/h1]
[list]
[*] Adjusted Cultist poison damage.
[*] Adjusted enemies that use poison blade poison damage over time.
[*] Fixed an issue where Ice Wave was incorrectly referencing shockwave.
[*] Fixed an issue where tracked quests would be in front of quest log when visible.
[*] Fixed an issue where Wood Elf Venomancer started with no weapons
[*] Fixed an issue where Wood Elf Geomancers did not start with weapons.
[/list]
[h1]New[/h1]
[list]
[*] Added borders around starting points of talent trees.
[*] Removed the Bear and Bear Cub outside of starting area to help prevent new characters from being mauled to death.
[*] Reduced Bandit Ranger Health by 66%.
[*] Reduced Bandit Duelist Health by 66%.
[*] Reduced Bandit Mage Health by 50%.
[*] Reduced Bandit Rogue Health by 66%.
[*] Reduced Bandit Tank Health by 66%.
[*] Reduced Bandit Warrior Health by 66%.
[*] Reduced all Bandit Leaders health by 50%.
[*] Added new option in pause menu called "Help". This will have information that is not easily obtained through the current game. Resistances and Combat are added currently.
[/list]