An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree. unlock the true potential of your character, delivering an ever-evolving experience.
Hotfixes 16/10:
[list]
[*] Fixed a bug where relics gave way more than the intended values for specific skills.
[*] Fixed bug with relics and enhancing skills. (Also works for Sucellus)
[*] Fixed a bug where triggers would not properly work.
[*] Changed visuals for the poison puddle left by the Throw Poison Flask skill to better reflect the actual damage area of the skill.
[*] Fixed a bug where increases to AOE cause by enhancers would not reflect to a skill's visual effect.
[*] Put sound effects into the SFX bus. (No more loud noises that don't respect the volume settings)
[*] Adjustments to portal looks.
[*] Added a new item as a reward for players who manage to beat the boss in this version of the demo.
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Hotfixes 14/10: (Was only posted on discord)
[list]
[*] Fixed a bug that allowed players to start multiple rooms by repeatedly clicking the travel button.
[*] Players are now invulnerable once a room ends
[*] Changed the level that the boss comes for the player from 20 to 30.
[*] Added joystick deadzone settings internally to hopefully solve issues with the character automatically walking for some players.
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