Hotfix 16/10

To Kill a God

An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree. unlock the true potential of your character, delivering an ever-evolving experience.

Hotfixes 16/10: [list] [*] Fixed a bug where relics gave way more than the intended values for specific skills. [*] Fixed bug with relics and enhancing skills. (Also works for Sucellus) [*] Fixed a bug where triggers would not properly work. [*] Changed visuals for the poison puddle left by the Throw Poison Flask skill to better reflect the actual damage area of the skill. [*] Fixed a bug where increases to AOE cause by enhancers would not reflect to a skill's visual effect. [*] Put sound effects into the SFX bus. (No more loud noises that don't respect the volume settings) [*] Adjustments to portal looks. [*] Added a new item as a reward for players who manage to beat the boss in this version of the demo. [/list] Hotfixes 14/10: (Was only posted on discord) [list] [*] Fixed a bug that allowed players to start multiple rooms by repeatedly clicking the travel button. [*] Players are now invulnerable once a room ends [*] Changed the level that the boss comes for the player from 20 to 30. [*] Added joystick deadzone settings internally to hopefully solve issues with the character automatically walking for some players. [/list]