Demo update patch notes

To Kill a God

An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree. unlock the true potential of your character, delivering an ever-evolving experience.

Hey everyone, We've been working hard this week and are finally ready to bring you this update! Our team is thrilled with all the love you've shown us on Discord and the Steam Community Hub. Thank you! Here's the changelog for the latest build: [list] [*] Improved energy shield display on enemy UI. [*] Merchant items now reset only when reentering the HUB. [*] Enhanced flasks system. [*] Resized UIs for Inventory and Skill Map. [*] Added colorblind options. [*] Riyadh's Burst and projectiles now deal 50% physical damage and 50% lightning damage, allowing players to better utilize armor. [*] Rebalanced various items. [*] Updated shard icons. [*] Added 20+ new items to the game. [/list] Bug Fixes: [list] [*] Fixed a bug where settings would not persist after exiting the game. [*] Resolved issues with Inventory and Skill Map UI on resolutions other than 1080p. [*] Fixed flasks tooltips not displaying correctly in the HUB. [*] Addressed an issue where the game could incorrectly complete after the first room when the boss was not defeated. [*] Renamed characters internally to address naming inconsistencies. [*] Fixed Riyadh's Lightning Call targeting issues. [*] Improved spawn location issues when entering a room. These issues now occur much less frequently. [*] Fixed a bug where reduced area of effect would unexpectedly remove skill cooldowns. [*] Resolved an issue where Crossroads connections would disappear over time. [*] Fixed a soft lock caused by the Trigger On Kill ability. [*] Corrected disappearing world modifier text in the node info panel. [*] Fixed an issue where the game would not properly return to the main menu. [*] Added missing flask descriptions. [/list] Known Issues (Under Investigation): [list] [*] An issue where removing items from the crafter and enhancer by exiting the screen can cause the items to get stuck on the cursor. [*] VFX layering issues. [/list]