Hotfix 10.1.4 released!

Eco

Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.

Hey Citizens, we have just released Hotfix 10.1.4 to address the following issues: [h3]Civics:[/h3] [list][*] [b]Fixed:[/b] In specific circumstances annexation didn't work due not consuming the necessary resources. [*] [b]Fixed:[/b] When a bank account on a bank was destroyed due to the linked settlement dissolving, its owner received double the amount of currency they had on the bank account to their personal account. [*] [b]Fixed:[/b] Joining a settlement by placing a homestead with the respective option enabled was not possible when foreign property ownership was disallowed in the immigration policy. [*] [b]Improved:[/b] When a deed has more claimed plots than claim papers supporting them, there is now a timer counting down before unsupported plots will be removed. [*] [b]Improved:[/b] The error notification when an annexation fails due to not consuming the necessary resources was made more helpful.[/list] [h3]General:[/h3] [list][*] [b]Fixed:[/b] The main menu wasn't displayed when the last joined server / local world was invalid. [*] [b]Fixed:[/b] For users of the french and spanish language (and potentially others) spawn points on the map weren't displayed by default. [*] [b]Fixed:[/b] A potential issue that could lead to a black circle overlaying the UI. [*] [b]Fixed:[/b] The dev flood tool didn't work correctly when trying to add or remove a layer on the top of a body of water. [*] [b]Fixed:[/b] When breaking aqueducts or pipes the game could create water source blocks that were unremovable. [*] [b]Improved:[/b] The dev flood tool can now remove all connected water, this action is potentially dangerous and requires confirmation in a popup. [*] [b]Improved:[/b] Multiple small improvements to aqueducts, making it easier to build and use them. (More changes coming in the future)[/list] [h3]Interaction:[/h3] [list][*] [b]Fixed:[/b] Vehicles on a barge wouldn't get locked when the driver is still in the vehicle. [*] [b]Fixed:[/b] Vehicles on a barge could get locked in a flying position. [*] [b]Fixed:[/b] Vehicles could stay locked on a barge even after the ramp was opened. [*] [b]Fixed:[/b] Multiple issues with collisions at the ramp of barges. [*] [b]Fixed:[/b] Claiming via the map didn't work correctly for unfounded settlements. [*] [b]Fixed:[/b] Claim papers and stakes could be taken from a town foundation without authorization when swapping them while already having any type of claim papers or stakes in the inventory. [*] [b]Fixed:[/b] An issue with the hammer that allowed to rapidly click without limitations at a storage.[/list] [h3]Server:[/h3] [list][*] [b]Fixed:[/b] An issue that could cause a server crash and subsequent inability to start the server related to crafting fees. [*] [b]Fixed:[/b] An issue that could cause server crash and subsequent removal of all currently running work orders. [*] [b]Fixed:[/b] Several issues that could potentially lead to server crashes. [*] [b]Fixed:[/b] The /unclaim command didn't work when the linked deed had residents. [*] [b]Fixed:[/b] Civics.eco.template was not reflecting the prolongued civic invalidity timer of 60 minutes from Update 10.1. (Make sure to adjust the config of your server if you have a Civics.eco and want to make use of this change)[/list]