Update 9.7.9 released!

Eco

Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.

Hey Citizens, we're releasing Update 9.7.9 to mainly address a memory issue with servers: [h3]Civics:[/h3] [list][*] [b]Fixed:[/b] Contracts would show an accept button for the creator if they were an admin and cause errors when the payment clause was used. [*][b]Fixed:[/b] Custom Stats containing absurdly high numbers could lead to the server no longer booting.[/list] [h3]Server:[/h3] [list][*][b]Fixed:[/b] Wrong initialization order that in specific circumstances could lead to the server no longer booting. [*][b]Fixed:[/b] Issues with memory allocation and garbage collection, especially on AMD CPUs with many cores and a tighter memory budget, that could lead to major lags and server crashes.[/list] [h3]Miscellaneous:[/h3] [list][*] [b]Improved:[/b] Clarified description for "GrowthRateModifier" server setting. (Note: There is a known issue with the soil sampler showing incorrect growth times, this will be fixed in Performance Update 3.) [*] [b]Fixed:[/b] Removed rooms were never truly removed from their deeds, using unnecessary memory.[/list]