[h3][b]Greetings, Viceroys![/b][/h3]
We've just released another hotfix with some additional fixes for the issues spotted since the Update 1.5 release. Thank you so much for the reports and feedback!
[h3]Changelog[/h3]
[list][*] Fixed a bug where the UI of certain production buildings would break if workers died due to the Poisoned Food effect.
[*] Fixed a bug where traders would sometimes appear after the auto-pause during Drizzle.
[*] Fixed a bug where the game would remove certain Experimental Cornerstones with penalties (related to Resolve or housing spots).
[*] Fixed a bug where some ruins would fail to spawn in small glades marked by the Frog special ability.
[*] Fixed a bug where switching production limits using Tab would occasionally not work.
[*] Fixed a bug where Experimental Cornerstones with conditions tied to villager count wouldn’t reset progress when a villager died.
[*] Fixed a bug where the "Press Space to Resume" text overlapped the tutorial box in the first Tutorial scenario.
[*] Fixed a bug where the UI panel of the Advanced Rain Collector was too small for the number of worker slots.
[*] Fixed a bug where the Overexploitation Cornerstone displayed an unlocalized text string in Russian.
[*] Fixed a bug where the Woodcutters' Camp was incorrectly labeled as a "gathering camp."[/list]
[i]The current game version is 1.5.5.[/i]
Enjoy and have a great weekend!
[b]May the storm be gentle on you,[/b]
Eremite Games