Hotfix 1.5.5 (Trader Auto-Pause, Poisoned Food)

[h3][b]Greetings, Viceroys![/b][/h3] We've just released another hotfix with some additional fixes for the issues spotted since the Update 1.5 release. Thank you so much for the reports and feedback! [h3]Changelog[/h3] [list][*] Fixed a bug where the UI of certain production buildings would break if workers died due to the Poisoned Food effect. [*] Fixed a bug where traders would sometimes appear after the auto-pause during Drizzle. [*] Fixed a bug where the game would remove certain Experimental Cornerstones with penalties (related to Resolve or housing spots). [*] Fixed a bug where some ruins would fail to spawn in small glades marked by the Frog special ability. [*] Fixed a bug where switching production limits using Tab would occasionally not work. [*] Fixed a bug where Experimental Cornerstones with conditions tied to villager count wouldn’t reset progress when a villager died. [*] Fixed a bug where the "Press Space to Resume" text overlapped the tutorial box in the first Tutorial scenario. [*] Fixed a bug where the UI panel of the Advanced Rain Collector was too small for the number of worker slots. [*] Fixed a bug where the Overexploitation Cornerstone displayed an unlocalized text string in Russian. [*] Fixed a bug where the Woodcutters' Camp was incorrectly labeled as a "gathering camp."[/list] [i]The current game version is 1.5.5.[/i] Enjoy and have a great weekend! [b]May the storm be gentle on you,[/b] Eremite Games