Experimental Update 1.5.08 (Gathering and Fishing, Cornerstone Forge)

[h3][b]Greetings, Viceroys![/b][/h3] We're back with another Experimental Update filled with balance changes, improvements, and fixes. Again, we are extremely grateful for all the suggestions and reports we received. It means a lot to us! We also welcome all the feedback, so if you had a chance to play on the Experimental Branch and haven't shared your thoughts yet, we encourage you to do so. [hr][/hr] [h3]Balance[/h3] [list][*] Changed how the Deeply Hidden Riches biome effect works. It now gives a Thunderblight Shard for every 50/150/250 vein charges used, not goods produced. [*] Revamped the Feeling Lucky deed.[list][*] The old Feeling Lucky deed was renamed to Feeling Extremely Lucky and it’s now a hidden deed, not tied to platform achievements. [*] In its place, we added a new version of the Feeling Lucky deed, which requires players to find just the Rainpunk Foundry blueprint in the Coastal Grove.[/list][*] Removed the Fishing Hut blueprint from the Master Blueprint Cornerstone. It also no longer lowers fishing speed. [*] The Forsaken Town modifier can now also spawn Blight Posts, small gathering camps, and the Forsaken Altar. [*] Reduced the number of duplicate pre-spawned buildings in Forsaken Town maps. [*] Added a few more buildings to some starting glades when playing with the Forsaken Town modifier. [*] Added some missing resources (Fish, Algae, Scales, Boots, Paste) to random reward packs (from the Hooded Trickster or effects like Seized Inheritance, etc.).[/list] [img]{STEAM_CLAN_IMAGE}/37925331/303cb013d6b59b120961914a86955f673a31449c.jpg[/img] [i]Cornerstone Forge panel (work in progress, subject to change)[/i] [h3]UI/UX[/h3] [list][*] The Cornerstone Forge UI panel has been updated. It's now a full-screen panel like the Forsaken Altar. [*] Reworded several effects, tooltips, descriptions, and labels to better differentiate between gathering and fishing.[list][*] Resource nodes/deposits found in glades are now called “gathering nodes”. [*] Ponds are now called “fishing ponds”. [*] Ore/veins are now always called “veins”. [*] Camps that collect resources from gathering nodes (Trappers’ Camp, Foragers’ Camp, Herbalists’ Camp, Stonecutters’ Camp, Harvesters’ Camp) are now always referred to as “gathering camps”. [*] Fishing Huts and Woodcutters’ Camps are not considered gathering camps and are labeled and referred to accordingly in descriptions. [*] All effects and perks tied to either gathering and fishing have been updated to use this new type of labeling. [*] All alerts, tooltips, and villager statuses tied to fishing were updated to reflect this change.[/list][*] Changed the description of the Gentle Dawn Forest Mystery to mention that the starting glade also counts towards the bonus. [*] Updated the descriptions of the Basic Housing need and Shelters to reflect that not all species use Shelters. [*] Frog specializations in buildings are hidden if the DLC is not enabled. [*] The text displayed at the end of a Blighstorm cycle has been changed to make it clearer that players can only embark to the Seal Forest from their last settlement. [*] Updated the description of the Crown Chronicles effect to clarify that only ruins found in glades count towards it.[/list] [h3]Bug fixes[/h3] [list][*] Fixed a bug where builders were grabbing resources from the internal storages of very distant buildings, causing build priority issues. [*] Fixed a bug where Blight Fighters would only take resources from the Main Warehouse, even if a Small Warehouse was nearby. [*] Fixed a bug where workers were taking resources from and depositing goods in Small Warehouses that were not yet fully built. [*] Fixed a bug where builders assigned to unfinished buildings would sometimes count as workers for some effects (e.g. villagers building a gathering camp would count for the Gathering Knowledge biome effect in the Marshlands). [*] Fixed a bug that was causing the "fully upgraded houses" condition to appear in the Cornerstone Forge for players who hadn't yet unlocked house upgrades. [*] Fixed a bug where random resource rewards from the Cornerstone Forge had incorrect numbers in their descriptions. [*] Fixed a bug where some Forsaken Town maps would spawn without pre-built buildings. [*] Fixed a bug that caused some world events to appear too often on the world map. [*] Fixed a bug where the Royal Mining Operation biome effect was always showing 0 in its progress preview. [*] Fixed a bug where Cornerstones with a Species Resolve effect created in the Cornerstone Forge were breaking newcomer arrival. [*] Fixed a bug where the “produce copper ore” trigger in the Cornerstone Forge would only mention mining in its description. [*] Fixed an issue where key rebinding could lead to an infinite loading screen. [*] Fixed a bug where the town name was randomized after leaving the Embarkation Screen. [*] Fixed a bug where the Ruined Leatherworker building had the wrong resource requirements. [*] Fixed a bug where some glades in the Scarlet Orchard were marked by the Archaeologist's Office, but did not contain a dig site. [*] Fixed a bug where the Fallen Viceroy Commemoration effect did not affect Frogs. [*] Fixed a typo in Lori’s dialogue (when she talks about Foxes). [*] Fixed a bug where the Stormforged version of the Alarm Bells Cornerstone did not have a progress preview in its tooltip. [*] Fixed a bug where the Cannery Ruin had the wrong resources assigned to the “Rebuild” option. [*] Fixed a bug where the Book of Water perk did not show up in the Rainpunk Foundry UI. [*] Fixed a bug where the Survivor Bonding Resolve effect would be removed when one of two instances of this Cornerstone was upgraded to its Sotrmforged version. [*] Fixed a bug where the Beaver Utopia Deed would not recognize the Holy Guild House as a viable Guild House alternative.[/list] [h3]Known issues[/h3] [list][*] In the Cornerstone Forge panel, some effects don’t show the numerical change on the connector after adding a penalty.[/list] [i]The current Experimental Branch version is 1.5.08.[/i] [b]May the storm be gentle on you,[/b] Eremite Games [hr][/hr] [h2]Previous Experimental Updates[/h2] https://store.steampowered.com/news/app/1336490/view/4485116032403374097 https://store.steampowered.com/news/app/1336490/view/4441205298304123167 https://store.steampowered.com/news/app/1336490/view/4441205298304122972 https://store.steampowered.com/news/app/1336490/view/4525647157467807755