Hunt the monsters that swarm the Dark Hunting Ground, collect the spoils, develop your skills freely and wisely and fight to become the strongest hunter!
[h1]Hello Hunters,[/h1]
[h3]It is time for another hotfix.[/h3]
[h2]Improvements:[/h2]
[list]
[*] The button to terminate an abyss will now no longer appear at the abyss settlement site.
[*] Alerts for remodeled words can now be set to alert on Recast or Refine alone.
[*] New search bar at the Abyssal Forces icon.
[*] It is now possible to select the Abyssal power you wish to highlight in the Abyssal power graphic
[*] Added a setting to adjust the transparency of summons
[*] Added a setting to always show the player's life bar
[*] Amplification Slate affix "Skill Effect Duration" now also works on toxins and elemental anomalies caused by skills.
[*] Clockwork 3 now adds a "Trigger" tag to all skills.
[*] Clockwork 3 now causes skills to have a skill interval of 0 (as Amplification Slate - Auto did)
[*] The description of Clockwork 3 has been changed.
[*] Some underlying mechanisms have been adjusted so that some effects triggered by being hit can still be triggered normally even after killing the monster, including:
The Hermit's core talent-the spread of toxins provided by Poisoned Weapons
The Relic - The Pervading Breath
The Elementalist 3's Elemental Resonance
[/list]
[h2]Bugfixes:[/h2]
[list]
[*] A problem that the "Apply additional Poison" type of phrase did not take effect correctly
[*] Iron Warrior 3 was providing an anomalous Maximum Normal Resistance value.
[*] The "50% of elemental damage received is treated as Normal Damage" provided by Iron Warrior 3 wan't working properly.
[/list]
[i]Have a great HUNT![/i]