HOTFIX 1.0.5.0

Dark Hunting Ground

Hunt the monsters that swarm the Dark Hunting Ground, collect the spoils, develop your skills freely and wisely and fight to become the strongest hunter!

[h1]Hello Hunters,[/h1] [h3]It is time for another hotfix.[/h3] [h2]Improvements:[/h2] [list] [*] The button to terminate an abyss will now no longer appear at the abyss settlement site. [*] Alerts for remodeled words can now be set to alert on Recast or Refine alone. [*] New search bar at the Abyssal Forces icon. [*] It is now possible to select the Abyssal power you wish to highlight in the Abyssal power graphic [*] Added a setting to adjust the transparency of summons [*] Added a setting to always show the player's life bar [*] Amplification Slate affix "Skill Effect Duration" now also works on toxins and elemental anomalies caused by skills. [*] Clockwork 3 now adds a "Trigger" tag to all skills. [*] Clockwork 3 now causes skills to have a skill interval of 0 (as Amplification Slate - Auto did) [*] The description of Clockwork 3 has been changed. [*] Some underlying mechanisms have been adjusted so that some effects triggered by being hit can still be triggered normally even after killing the monster, including: The Hermit's core talent-the spread of toxins provided by Poisoned Weapons The Relic - The Pervading Breath The Elementalist 3's Elemental Resonance [/list] [h2]Bugfixes:[/h2] [list] [*] A problem that the "Apply additional Poison" type of phrase did not take effect correctly [*] Iron Warrior 3 was providing an anomalous Maximum Normal Resistance value. [*] The "50% of elemental damage received is treated as Normal Damage" provided by Iron Warrior 3 wan't working properly. [/list] [i]Have a great HUNT![/i]