HOTFIX 1.0.4.0

Dark Hunting Ground

Hunt the monsters that swarm the Dark Hunting Ground, collect the spoils, develop your skills freely and wisely and fight to become the strongest hunter!

[h1]Hello Hunters,[/h1] [h3]It is time again for another hotfix.[/h3] [h2]Improvements:[/h2] [list] [*] A new leave button has been added to the abyss to immediately end the abyss and checkout. [*] Added a confirmation window for resolution changes to avoid accidentally changing to an unplayable resolution. [*] More attribute information has been added to the character panel. [*] Effect transparency is now correctly applied to buff effects. [*] Revised partial translation. [/list] [h2]Bugfixes:[/h2] [list] [*] Ignite wasn't doing damage when hit damage was too high. [*] Fixed the issue where the "+80% Life Costing Skill's Damage" provided by Warrior‘s core talent - Animated flesh did not take effect [*] Summoning - Individuals will now be re-summoned after use so that attributes are updated in a timely manner (previously, when a Giant Energy Body survived, using the skill would only cause him to move his position). [*] A buggy interaction of summons with Amplification Slate - Charge [*] A Summoner's incorrect interaction with Amplification Slate - Trample [*] Relic - Heart of Corruption sometimes wasn't applying corrosion correctly [*] Relic - Bug Bottle sometimes wasn't copying toxins correctly [*] Amplification Slate - Share wasn't taking effect [*] Amplification Slate - Healing wasn't stacking. [*] Amplification Slate - Lasting failing to extend Toxin Duration and Elemental Anomaly Duration [*] Incorrect range damage total increase provided by Destroyer Enable 3 (expected to be 0-100%, prior to that it was actually 100%-200%) [*] A issue where you could get duplicate boss quests by quick action when hunting consecutive bosses [/list] [i]Have a great HUNT![/i]