Hunt the monsters that swarm the Dark Hunting Ground, collect the spoils, develop your skills freely and wisely and fight to become the strongest hunter!
[h1]Hello Hunters,[/h1]
[h3]It is time again for another hotfix.[/h3]
[h2]Improvements:[/h2]
[list]
[*] A new leave button has been added to the abyss to immediately end the abyss and checkout.
[*] Added a confirmation window for resolution changes to avoid accidentally changing to an unplayable resolution.
[*] More attribute information has been added to the character panel.
[*] Effect transparency is now correctly applied to buff effects.
[*] Revised partial translation.
[/list]
[h2]Bugfixes:[/h2]
[list]
[*] Ignite wasn't doing damage when hit damage was too high.
[*] Fixed the issue where the "+80% Life Costing Skill's Damage" provided by Warrior‘s core talent - Animated flesh did not take effect
[*] Summoning - Individuals will now be re-summoned after use so that attributes are updated in a timely manner (previously, when a Giant Energy Body survived, using the skill would only cause him to move his position).
[*] A buggy interaction of summons with Amplification Slate - Charge
[*] A Summoner's incorrect interaction with Amplification Slate - Trample
[*] Relic - Heart of Corruption sometimes wasn't applying corrosion correctly
[*] Relic - Bug Bottle sometimes wasn't copying toxins correctly
[*] Amplification Slate - Share wasn't taking effect
[*] Amplification Slate - Healing wasn't stacking.
[*] Amplification Slate - Lasting failing to extend Toxin Duration and Elemental Anomaly Duration
[*] Incorrect range damage total increase provided by Destroyer Enable 3 (expected to be 0-100%, prior to that it was actually 100%-200%)
[*] A issue where you could get duplicate boss quests by quick action when hunting consecutive bosses
[/list]
[i]Have a great HUNT![/i]