0.9.2.2 (1/13/2025)
- Caches with starting goods and caches from care package caches can be automation enabled, and can now interface with Maglevs. They can have resources removed from them but never added.
- You can relocate your starter caches and care package caches as well.
- Balance - Players start the game with a little bit more water, food, and medicine.
- Balance - Players start the game with 5 more smelters.
- Balance - Players start the game with 1 Supply Depot.
- Balance - In the early game, allies will never request more than 1 mission at a time unsolicited.
- Most allied factions show up later in the game, so as not to spam you with introductions early on.
- Electrolyzer model now has a holoscreen to let you know its progress.
- It is now possible to buy the Full Land Rights if you already own the Mining Rights (so you don't have to sell and then re-buy).
- Rockets which land resources from space land much slower so it's easier to see what is happening.
- Solid/Liquid Propellant renamed to Solid/Liquid Fuel for clarity.
- Disabled pass through logistics.
- Some error messages shortened.
- At the prefabricator and other producers, you can enqueue structures in 100 or 1000 increments now.
- You can build maglevs, overpasses, and bridges on lands you only own the Mining Right to.
- In infolinks, added text mentioning if a structure can be built on Mining Rights.
- Slag Tutorial now recommends you simply store the slag in your starting Supply Depot at first.
- Added infolinks descriptions to caches.
- Trying to set a Cache as a Dropoff Point will throw an error rather than silently fail.
- In the Idle Miner message, it mentions you can save money by returning the miner to storage.
- Mission success call lingers around longer before disappearing on its own.
- Mining Depot moved from 'Storage' to 'Extraction' in the Action Bar.
- Land Buying UI now shows daily costs.
- Cleaned up the new game screen UI a little.
- AI factions build trading posts before all other structures now (aside from their Base).
- Bug fix - Error notifications in the center of the screen weren't flashing red.
- Bug fix - Allies were not giving enough flooring as a mission reward.
- Bug fix - Can't locate an item in the actions bar if it doesn't exist there.
- Bug fix - Goods were sliding through producers erroneously when using Push Maglevs.
- Bug fix - Fixed bug where some factions would refuse to buy more land.
- Bug fix - Fixed allied factions buying land endlessly sometimes when they have a build request.
- Crash fix - Crash when starting a Power Request Mission.