Hotfix 0.9.2.2

0.9.2.2 (1/13/2025) - Caches with starting goods and caches from care package caches can be automation enabled, and can now interface with Maglevs. They can have resources removed from them but never added. - You can relocate your starter caches and care package caches as well. - Balance - Players start the game with a little bit more water, food, and medicine. - Balance - Players start the game with 5 more smelters. - Balance - Players start the game with 1 Supply Depot. - Balance - In the early game, allies will never request more than 1 mission at a time unsolicited. - Most allied factions show up later in the game, so as not to spam you with introductions early on. - Electrolyzer model now has a holoscreen to let you know its progress. - It is now possible to buy the Full Land Rights if you already own the Mining Rights (so you don't have to sell and then re-buy). - Rockets which land resources from space land much slower so it's easier to see what is happening. - Solid/Liquid Propellant renamed to Solid/Liquid Fuel for clarity. - Disabled pass through logistics. - Some error messages shortened. - At the prefabricator and other producers, you can enqueue structures in 100 or 1000 increments now. - You can build maglevs, overpasses, and bridges on lands you only own the Mining Right to. - In infolinks, added text mentioning if a structure can be built on Mining Rights. - Slag Tutorial now recommends you simply store the slag in your starting Supply Depot at first. - Added infolinks descriptions to caches. - Trying to set a Cache as a Dropoff Point will throw an error rather than silently fail. - In the Idle Miner message, it mentions you can save money by returning the miner to storage. - Mission success call lingers around longer before disappearing on its own. - Mining Depot moved from 'Storage' to 'Extraction' in the Action Bar. - Land Buying UI now shows daily costs. - Cleaned up the new game screen UI a little. - AI factions build trading posts before all other structures now (aside from their Base). - Bug fix - Error notifications in the center of the screen weren't flashing red. - Bug fix - Allies were not giving enough flooring as a mission reward. - Bug fix - Can't locate an item in the actions bar if it doesn't exist there. - Bug fix - Goods were sliding through producers erroneously when using Push Maglevs. - Bug fix - Fixed bug where some factions would refuse to buy more land. - Bug fix - Fixed allied factions buying land endlessly sometimes when they have a build request. - Crash fix - Crash when starting a Power Request Mission.