Hotfix 0.338 - difficulty sliders, balance and turrets

Space Trash Scavenger

Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.

Hi all, This is pretty much a hotfix to try and quickly address the most prominent and urgent feedback I have heard on the forums and in discord. Some of these approaches to balancing may be refined, but I think its a good start and should help those of you who were crying out for more leeway in difficulty. This is not the be all and end all of difficulty options! I am aware and look forward to adding plenty of other options if needed. For example perhaps we will add an option to disable attacks entirely for those who want a very quiet life. I have also balanced turrets, laser rifles and tech level behaviours. Options can be found in Options > Game. [b]Build 0.338[/b] -Reduce laser ammo charge ingredients -Increase rifle clip size -Increase laser rifle projectile speed -Turrets deal five times more damage. -Turret recipes reduced. -Turret 1 uses 50% less electricity. -Tech level is clamped per quadrant: 0 to 10 in starting Quadrant, 10 to 20 Industrial, unclamped thereafter. You may need to advance tech level to trigger a change. Tech level is visible in the top right corner. -Tech level increases 50% slower. It may drop on existing saves. -Add attack interval slider, in game hours. (default is 50, prior builds this was 48). The precise interval is a random value around the avrg. level you set here, on a normal curve with a standard deviation of 24 hrs so note it can fall either side what you set this too. [b]Just to be clear, if you want frequent attacks, the interval would be lower. if you want to be left alone, set it high![/b] -Max entity level slider (defaults to 20, prior build this value was 30, if you are happy with this by all means increase) Al. [i]Some Known Issues [/i] -I am still aware of the Key Binding bugs and working on a fix, this will come soon enough. Apologies for the inconvenience. -Sudden jump in entity shot damage. As your tech level increase (visible top right corner), so does the entity health anc shot damage. I'm now understanding there may be a bug where damage dealt might increase suddenly, too much. But I'm not sure. Because they can get a critical hit. Keep me posted with video or saves. The instructions to get saves and how to email me are pinned in the forum. FYI armour suit mods are highly recommended at higher levels. -Rig attack numbers. The number of entity that attack should not be more thab double the danger level of the current sector (visible in quadrant map). I'm seeing reports of numbers that are too large. This could be a bug. The trigger may involve sleeping before or during attack, but more info would be useful on this.