Build 0.369

Space Trash Scavenger

Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.

Greetings Scavengers, Today I've pushed a build with some misc fixes and balancing changes. Most significantly I've tweaked the stock market. Overall prices are likely to be somewhat lower, likely to vary less, and will not bug into the negative. It also should resolve the massive excess profit from Sensor 2 that some of you have reported. There will be more stock market and price adjustment going forward. It's hard to get a read on this unless you start a new game. By all means, let me know what you find by hitting F1 in game. [img]{STEAM_CLAN_IMAGE}/41313814/513f40c4c47bb0dd4459056e3750f255fa917217.gif[/img] [h1]Join the Experimental branch[/h1] Do you like this game? Do you want to see it grow and improve quickly? Then come join the Experimental branch! For bug fixes, balance and quality of life work I tend to update the game frequently, sometimes on a daily basis, and push the updates to the Experimental (beta) branch. I don't tend to post the changelogs for this work on the Steam, to avoid update spam. Instead I always post them on the SquarePlay Discord: [url=https://discord.gg/squareplaygames]https://discord.gg/squareplaygames[/url] I need regular players to test the Experimental Beta Build before I can put it in the main branch. Anyone who owns the game can help by opting into the Experimental Beta branch by right clicking the game in your library > Properties > Beta and select Beta from the drop down. Then you simply play and file any bugs you find in game by pressing F1 in game as usual. But please come to Discord or include email so I can follow up if need be :) Hope you can help out. It really improves the rate I can improve the game, plus (missteps aside) you will get a smoother experience, with more fixes, sooner. Anyway here are the latest fixes (all of which have been in the experimental beta branch a while now... just saying!) [h1]Build 0.369:[/h1] -Added UnStuck button to menu in game - moves you nearby for those times when you walk into a stash or between some containers or machines and get stuck. -Balance rig top speeds -Increase rig rotation speed -Fixed possible bug with footstep tracking when jumping -Remove G and T key binds on Interact 3 and 4 in Input as not in use -Update trash-tor beam to be labelled as not a conveyor pad -Update conveyor behaviour as seeing issues on some layouts -Improve spawn possibilities for entity base as still sometimes missing -Updated functional conveyors to better handle overlapping interior corners -Fix bug when picking up dropped player remains -Update T'fefl to make clear he wants more disks in next sector, after first sector -Reduce power console font to make more space -Improve miss behaviour on exterior Entity and re-balance fire behaviours slightly -Reduce stock variance and price multipliers -Prevent negative stock prices -Update sensor2 relative cost -Fix medkits to work when you have taken Resist buff -Pumpkin correctly displays hunger per tick buff -Corrected trash-tor beam recipe -Fix shuttle mining hatches falling off after rig pilot -Fix missing options menu in game -Update jump drive so you cannot pilot rig if jump triggered -Camera pulls out when you jump to show warp bubble expand -Fix rare missing weapon ammo check bug Thanks Al. [img]{STEAM_CLAN_IMAGE}/41313814/1140aa18a5664ebe68432e562877f7501bc1d3ff.gif[/img]