Build 0.341 - Key rebinds, base attacks and balance

Space Trash Scavenger

Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.

Greetings Scavengers! Today I set live the fourth hotfix since launch live, as I continue to react to your ideas and feedback in the steam forum and [url=https://discord.gg/sud2vZkA]Discord[/url]. This continues on from build 0.338, with a focus on balancing base attacks and enemies, adding more difficulty options, fixing full key rebind support, and many other minor fixes and balances. Please do continue to let me know your thoughts! My plan right now is continue with these more hot fixes, reach some stability, and then we can focus on some other things, such as some themed updates around new features or content. And do continue to post your bugs here or using f1, I will come to them in time. Finally, thanks to everyone who has left the game a nice review, it really does help a lot a small game like this reach more people! 🙏 UPDATE 17/11/2023: Don't miss [url=https://store.steampowered.com/news/app/1759350/view/5940872360630028246]today's hotfix 0.342[/url] that also adds difficulty sliders for [b]fuel burn rate[/b] and [b]hunger rate [/b]- allowing you to reduce or even completely halt these mechanics, for those of you who really just want to chill in space! [i]Important note: You do not need to adjust these sliders if you wish to have the intended experience, its just an option for those who want a more peaceful life. Leaving at 1 is the recommended way to play. You are also free to dial UP enemy levels and make attacks more common. Difficulty options have long been present in the games I loved, from Doom to Valheim, and I always planned to add them to this game. We launched without them partly as there was too much to do, and partly so I could get a read on difficulty from players.[/i] [h1]Build 0.341[/h1] -Atomising your own space rig items no longer affects tech level. Only rocks and trash atomising advance tech level now -Base attacks have a 30 seconds delay before starting when triggered and entity spawn further away when they do. To allow a period of grace on return. -Disable base attacks entirely by setting interval to max in game options -Cap danger level to 6 (limits base attack numbers!) -Balance and nerf to enemy damage dealt to prevent one shot deaths. -Enemy damage now better scaled per enemy level -Slight increase in ice drop when mining ice. -Oxygen added to piping recipe. -Rig Thruster fuel only needs 3 oxygen. -1 Rig Thruster fuel now lasts 2.5 times longer. -Fixed bug to prevent stacking wearable stats by replace swapping mods. -Increase possible values in unknown credit wallets for better quest rewards -Tech level increase rate is reduced slightly further. (Expect your tech level to drop slightly on existing saves). -Repair tool is twice as effective. -Packing tool fire rate is marginally faster -Cannot sleep when an attack is coming -Danger level range is scaled by tech level -fix key rebind issues -offer to swap duplicate rebinds -correct issue with slider labelling in game options -fix issue with loading tech level causing enemy levels to be set to 1 or 2 when loading game -Corrected turret 1 power usage -Update Game analytics label to "enable anonymized analytics" to better explain purpose -prevent inventory black GUI underlay staying on screen after jumping -Fixes some controller rebind glitches -Corrected some controller binds -Removed unused binds walk, interact 3 and interact 4 -Renamed "hovermode" to "build mode" in rebinds Thanks! Al. [i]and In case you missed earlier hotfixes this week:[/i] Build 0.338 -Reduce laser ammo charge ingredients -Increase rifle clip size -Increase laser rifle projectile speed -Turrets deal five times more damage. -Turret recipes reduced. -Turret 1 uses 50% less electricity. -Tech level is clamped per quadrant: 0 to 10 in starting Quadrant, 10 to 20 Industrial, unclamped thereafter. You may need to advance tech level to trigger a change. Tech level is visible in the top right corner. -Tech level increases 50% slower. It may drop on existing saves. -Add attack interval slider, in game hours. (default is 50, prior builds this was 48). The precise interval is a random value around the avrg. level you set here, on a normal curve with a standard deviation of 24 hrs so note it can fall either side what you set this too. Just to be clear, if you want frequent attacks, the interval would be lower. if you want to be left alone, set it high! -Max entity level slider (defaults to 20, prior build this value was 30, if you are happy with this by all means increase) Build 0.337 -fix null error when saving missing structures. Build 0.336 -prevent corridors or hatched components clipping out of spaceship hull. This will fix a glitch where you can approach and accidentally get stuck in hatch area clipping. Apologies if you got stuck in clipping areas. -fixed rig control unity dupe on packing bug -updated naming in blueprint shop to correctly call the quadrant Industrial and not Mining by mistake which was confusing everyone -Updated microchip price and multiple other product prices accordingly. -Added camera control to controller bindings -fixed bug where players get stuck in cubes after jumping when the rig has been piloted to a different rotation -added lithium to all farming hatch items. -Hunter gives 2 carbon. -Various recipe updates for balance